Re: BUGREPORT - audio stutters with -vo direct3d and directx
John Brown <[email protected]> Sun, 2 Jan 2011 02:57:31 -0800 (PST)
| Newsgroups | gmane.comp.video.mplayer.cygwin |
|---|---|
| Message-ID | <[email protected]> |
On Sun, January 2, 2011 03:16:42 -0500, Reimar D=F6ffinger wrote: > = > On 2 jan 2011, at 02:36, John Brown <[email protected]> wrote: > > On Sat, January 1, 2011 14:45:01 -0500, compn wrote: > >> someone is working on an EVR renderer for mplayer. which might work > >> better on vista than directx/direct3d. > > = > > I hope so. > = > What is the problem with -vo gl, given that that does not have the issue? > > = > = In the past, on another system, gl and gl2 were too slow to play HD movies. However, I just tested with a 1280 x 532 Matroska file (H264 + AC3) and it was able to stay in sync. So I suppose that I do not really need this new renderer right now. gl2 A: 519.0 V: 519.0 A-V: -0.001 ct: 0.003 0/ 0 54% 13% 1.6% 84 0 41% direct3d A: 395.1 V: 395.1 A-V: 0.001 ct: 0.002 0/ 0 56% 4% 2.2% 43 0 46% directx A: 402.1 V: 402.1 A-V: -0.006 ct: 0.000 0/ 0 54% 3% 1.0% 18 0 41% To answer your earlier email: updating my video drivers helped. Thanks. There is no repeating now. However, -ao win32 is worse when vo =3D=3D direct3d. In that case, there is a slight pause (a fraction of a second) near the start. For example, audio that starts with "my name is" sounds like "my<break> name is". = Otherwise, the combination of vo and ao does not matter. And yes, it seems that vo initialisation is slow. The audio starts to play before the MPlayer window is displayed (direct3d and directx) with both -ao dsound and win32. It does not happen with -vo gl or gl2. Regards, Alias John Brown. =