Re: vulkan video output
Reimar Döffinger <[email protected]>
| Newsgroups | gmane.comp.video.mplayer.devel |
|---|---|
| Message-ID | <[email protected]> |
I don't think generating SPIR-V is realistic. It's a very complex binary intermediate representation that's not a matter of writing up in just a few hours. On 01.03.2018, at 16:36, [email protected] wrote: > Hi, > > Any work in progress on a vulkan video output? > > I did check the work from mpv, but they force the use of glsl->spirv compiler > (that ugly c++ glslang). > It's better to generate directly spirv shaders and, most of all, directly > distribute them. > And if this generator, if actually needed, could compile with a simple C > compiler, even better. > > regards, > > -- > Sylvain > _______________________________________________ > MPlayer-dev-eng mailing list > [email protected] > https://lists.mplayerhq.hu/mailman/listinfo/mplayer-dev-eng _______________________________________________ MPlayer-dev-eng mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/mplayer-dev-eng