Scrambled PES Packet....?

TJ <[email protected]>
Newsgroups gmane.comp.video.ogle.devel
Message-ID <B993D33D.1BC48%[email protected]>
Hi Folks,

I'm new to the list.

I really like Ogle, but have found that it does not like the Lord of the
Rings DVD.

Just between Chapter 6 and 7 (ie. close to the end of chapter 6) ogle looses
sync with the audio stream and bails as shown in the following text;

#!!Debug[ogle_nav]: sending subp demuxstream 31
*** Forward scr discontinuity
system_clock_reference: [1467.899950 s]
prev system_clock_reference: [15.647263 s]
demux: changed to scr_nr: 2
Debug[ogle_audio]: flushing audio driver
Debug[ogle_audio]: flushed audio
Debug[ogle_audio]: 1664088968.+819872808 s off, resyncing
display: frame rate: 25.824 fps
display: frame rate: 23.952 fps
display: frame rate: 23.986 fps
display: frame rate: 23.983 fps
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)
demux: Found a scrambled PES packet! (1)

This repeats for a time (about 50 or so "scrambled PES packet!" lines) then
another message shows up;

a52_block error
Debug[ogle_audio]: decode_a52: lost sync
Debug[ogle_audio]: decode_a52: found sync
Debug[ogle_audio]: 0.-103975954 s off, resyncing
##demux: Found a scrambled PES packet! (1)

Am I alone in finding this? Any suggestions as to where to start? I'm not
the most experienced Linux developer, but have 16 years of C/C++ on Mac and
Windows and some old BSD systems. I'm willing to track this down, but may
need a few pointers to the code.

My machine is an ASUS P3V133 running RH7.2 with a Radeon card, and a SBLive!
card for audio.

I initially ran into this problem with the 0.8.5 rpm of ogle, then I
downloaded all the bits and compiled them, with no change.

Thanks,
TJ
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