Scrambled PES Packet....?
TJ <[email protected]>
| Newsgroups | gmane.comp.video.ogle.devel |
|---|---|
| Message-ID | <B993D33D.1BC48%[email protected]> |
Hi Folks, I'm new to the list. I really like Ogle, but have found that it does not like the Lord of the Rings DVD. Just between Chapter 6 and 7 (ie. close to the end of chapter 6) ogle looses sync with the audio stream and bails as shown in the following text; #!!Debug[ogle_nav]: sending subp demuxstream 31 *** Forward scr discontinuity system_clock_reference: [1467.899950 s] prev system_clock_reference: [15.647263 s] demux: changed to scr_nr: 2 Debug[ogle_audio]: flushing audio driver Debug[ogle_audio]: flushed audio Debug[ogle_audio]: 1664088968.+819872808 s off, resyncing display: frame rate: 25.824 fps display: frame rate: 23.952 fps display: frame rate: 23.986 fps display: frame rate: 23.983 fps demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) demux: Found a scrambled PES packet! (1) This repeats for a time (about 50 or so "scrambled PES packet!" lines) then another message shows up; a52_block error Debug[ogle_audio]: decode_a52: lost sync Debug[ogle_audio]: decode_a52: found sync Debug[ogle_audio]: 0.-103975954 s off, resyncing ##demux: Found a scrambled PES packet! (1) Am I alone in finding this? Any suggestions as to where to start? I'm not the most experienced Linux developer, but have 16 years of C/C++ on Mac and Windows and some old BSD systems. I'm willing to track this down, but may need a few pointers to the code. My machine is an ASUS P3V133 running RH7.2 with a Radeon card, and a SBLive! card for audio. I initially ran into this problem with the 0.8.5 rpm of ogle, then I downloaded all the bits and compiled them, with no change. Thanks, TJ