Re: Writing out to file : one tile at a time
Nicholas Yue <[email protected]>
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <[email protected]> |
On 2/06/14 12:38 AM, Michel Lerenard wrote: > Hi, > > i've been there a few weeks back, the thing to understand if that the > FrameBuffer and the Imf image will always work as if the data buffer > was covering the whole image. You can't restrict a Framebuffer to work > on a part of the image by, for example, giving it a size. > > What you'll need to do to write one tile is to configure the > FrameBuffer with a pointer pointing to the address at which you buffer > would start if it was covering the whole image. The rest is all > pointer arithmetic. > Typically if you're willing to write a tile that covers the region > 256/128 : 287/163 ( a 32*32 tile starting at 256/128 ), and your data > buffer contains data for the current tile only, call: > out.setFrameBuffer (mybuffer - 256 * 128 * pixelSize , pixelSize, > tileWidth * pixelSize); > > where mybuffer is a char*, pixelSize gives the memory size of an item. > (char = 1, half= 2, float = 4) Thanks Michel, now I understand why there is the subtraction going on. Cheers -- Nicholas Yue Graphics - RenderMan, Visualization, OpenGL, HDF5 Custom Dev - C++ porting, OSX, Linux, Windows http://au.linkedin.com/in/nicholasyue https://vimeo.com/channels/naiadtools _______________________________________________ Openexr-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/openexr-devel