Re: looking for a working 2.0.1 Windows build

Nick <[email protected]>
Newsgroups gmane.comp.video.openexr.devel
Message-ID <[email protected]>
Pretty sure I checked it in a long time ago when our build systems were just coming online for windows. If someone's got the Cmake recipe to make it happen, that'd be great. 

Sent from my iPhone

> On Jun 16, 2014, at 11:08, "Brendan Bolles" <[email protected]> wrote:
> 
>> On Jun 14, 2014, at 2:07 PM, Nicholas Yue wrote:
>> 
>> I started the CMake configuration of OpenEXR base on the initial 1.X code and recall the visual studio 6 solution having some post build command which does that and I was mimicking that.
>> 
>> I might have understood those commands wrongly or could be that with OpenEXR 2.x, those are provided rather than generated.
> 
> 
> Right, you still have to run those build commands to get eLut.h and toFloat.h, but at some point b44ExpLogTable.h appeared.
> 
> Looking at the log, I guess it was having trouble building on Windows and is waiting to be removed.  That TODO goes back to 2006.  So proceed with building it yourself, and maybe it will really be gone someday.
> 
> https://github.com/openexr/openexr/commits/master/OpenEXR/IlmImf/b44ExpLogTable.h
> 
> 
> Brendan
> 
> 
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