Re: Deep object ID and lack of Z

Brendan Bolles <[email protected]>
Newsgroups gmane.comp.video.openexr.devel
Message-ID <[email protected]>
On Nov 12, 2014, at 4:36 PM, Peter Hillman wrote:

> By analogy, there is a convention of how to store RGBA in a regular EXR and what those values mean. You are permitted to store anything you like instead, but there are no conventions.


I guess he's saying he wants there to be a convention so that other apps might have a chance at working with those files.

This makes sense to me if you think of a bunch of layers in After Effects or Photoshop.  There is no literal depth, but there is a sense of having multiple samples per pixel.  So maybe a deep layered image would substitute "Z" for "id".


Brendan
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