Re: Deep object ID and lack of Z
Brendan Bolles <[email protected]>
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <[email protected]> |
On Nov 12, 2014, at 4:36 PM, Peter Hillman wrote: > By analogy, there is a convention of how to store RGBA in a regular EXR and what those values mean. You are permitted to store anything you like instead, but there are no conventions. I guess he's saying he wants there to be a convention so that other apps might have a chance at working with those files. This makes sense to me if you think of a bunch of layers in After Effects or Photoshop. There is no literal depth, but there is a sense of having multiple samples per pixel. So maybe a deep layered image would substitute "Z" for "id". Brendan