Re: OpenEXR files with nonlinearly encoded RGB
Chris Cox <[email protected]> Tue, 3 Mar 2015 21:10:39 +0000
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <D11B62F8.CEA4%[email protected]> |
We published TIFF Technote 3 documenting all of that, but our developer relations group seems to keep losing it on the website. (LOOONG story behind that) Chris On 2/28/15 4:47 PM, "Bob Friesenhahn" <[email protected]> wrote: >On Fri, 27 Feb 2015, Chris Cox wrote: > >> Well, that's a bug that only Nuke can fix. > >I wonder if it would help if Adobe would release an official >specification for float in TIFF as well as official sample files? ;-) > >There are a number of independent interoperable implementations based >on the unofficial Adobe draft and sample files. > >Bob > >> >> Chris >> >> >> From: Larry Gritz <[email protected]> >> Date: Friday, February 27, 2015 1:10 PM >> To: Chris Cox <[email protected]>, "[email protected] >>[email protected]" <[email protected]> >> Subject: Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB >> >> TIFF spec addenda may support fp16, but Nuke (among many other apps) >>doesn't read it correctly, which makes it nearly >> useless on a VFX pipeline. >> >> >> >> On February 27, 2015 12:24:44 PM PST, Chris Cox <[email protected]> wrote: >> >> No, 32 bit float is 32 bit float. >> And TIFF supports 16 (half, same as EXR), 24, and 96 bit float formats >>as >> well. >> Chris >> On 2/27/15 6:44 AM, "Elle Stone" <[email protected]> wrote: >> Are there differences in the number of stops that can be held in 32-bit >> floating point tiffs vs 32-bit floating point OpenEXR images?