Re: Unit scale for Z values
Nicholas Yue <[email protected]> Fri, 15 Jan 2016 17:06:12 +1100
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <[email protected]> |
Just thinking out loud... Does it make sense to have something akin to RFC for such things as part of the VFX Platform (i.e. VFX RFC) as a way to get everyone on the same page so that even if it is a multi-year process, things don't get lost along the way as people change projects, companies etc. Cheers On 2016-01-15 1:56 PM, Jason Iversen wrote: > Yeah, I do realise that asking the library itself to do this is a > rather big responsibility and it might pose more questions than it > answers. What I was hoping to avoid is the giant process of > recommending a standard metadata key, and then requesting 3rd party > vendors to respect this key upon write and do the thing upon read - > which you may appreciate could be a multi-year process with spotty > coverage all the way. I was hoping to get the issue addressed at the > source. > > Thanks, > Jason > > > On Thu, Jan 14, 2016 at 4:19 PM, Larry Gritz <[email protected] > <mailto:[email protected]>> wrote: > > OIIO 1.6.9 has the -mulc command, but it doesn't work properly > with deep images -- that was fixed/added (um, now that you mention > it, likely at your request) to the master at the time when I was > trying to freeze 1.6 for a release. It seems to be working and > safe, so I'll backport it to 1.6, in case it's helpful. > > Seems to me that making the IlmImf library itself try to be too > smart about unit conversion and scale things under the covers > might create as many problems as it solves, but I think it's a > really good suggestion for apps (like Houdini or Maya) to apply a > scale when writing depth channels -- after all, they know what > units they are computing in. > > Another thing that may be good practice is to recommend a > particular metadata name that reveals what units the depths are in > ("DepthUnit" -> "meter" or whatever) and then presumably a really > smart Nuke deep merge node might apply appropriate scales to make > sure the operand images are in the same space, if they both have > documented units but don't match. > > -- lg > > >> On Jan 14, 2016, at 4:02 PM, Jason Iversen <[email protected] >> <mailto:[email protected]>> wrote: >> >> Hi Larry, >> >> Thanks, and yes - I was one of the people who at least chorused >> with the request to be able to apply a z-scale within oiiotool. >> We just installed 1.6.9 here; does that have the -mulc feature? >> >> My question is definitely aimed at the idea of support for >> automatic conformance to try to aid interchange without incurring >> pipelining - ie, tracking of originating scale and destination >> scale, and generating intermediates. >> >> Thanks, >> Jason >> >> PS. I have the same question poised for Alembic :) >> >> >> >> >> On Thu, Jan 14, 2016 at 11:13 AM, Larry Gritz <[email protected] >> <mailto:[email protected]>> wrote: >> >> I'm not sure if this addresses your question directly (which >> seemed to be more about automatic conformance to a unit scale >> upon read/write?), but as far as converting the values of a >> deep file that already exists: >> >> If you know that the z's are in decimeters and you want to >> convert to meters, and you know the channels of the file >> (let's say that you know that there are two channels, "A" and >> "Z"), you can do >> >> oiiotool decimeters.exr -mulc 1.0,10.0 -o meters.exr >> >> Basically just multiplying every alpha value by 1.0 (keeping >> it the same) and multiplying every Z value by 10.0 >> (converting decimeters to meters). >> >> Sorry, I just checked and the deep support for "-mulc" is a >> recent addition, at this moment is in the "master" branch >> only. But I can backport it to a stable release branch if >> people need it. >> >> >> > On Jan 13, 2016, at 12:27 PM, Jason Iversen >> <[email protected] <mailto:[email protected]>> wrote: >> > >> > Hi all, >> > >> > Is there any mechanism in place, or planned, or >> rejected(!), for adjusting (deep) Z values to match a unit >> scale? In environments where you interchange deep EXR2's >> between packages which are working in different unit scales >> (eg. Maya in decimeters and Houdini in meters) you would want >> to convert to the unit scale to the hosted application upon >> read. I'd imagine you'd do this be comparing it to a >> unit-scale stored in metadata. >> > >> > Regards, >> > Jason >> > >> > >> > -- >> > Jason Iversen >> > Production Technology Supervisor >> > Digital Domain >> > >> >> -- >> Larry Gritz >> [email protected] <mailto:[email protected]> >> >> >> >> >> >> -- >> Jason Iversen >> Production Technology Supervisor >> Digital Domain > > -- > Larry Gritz > [email protected] <mailto:[email protected]> > > > > > > -- > Jason Iversen > Production Technology Supervisor > Digital Domain > > > _______________________________________________ > Openexr-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/openexr-devel -- Nicholas Yue Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5 Custom Dev - C++ porting, OSX, Linux, Windows https://ca.linkedin.com/in/nicholasyue https://vimeo.com/channels/naiadtools _______________________________________________ Openexr-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/openexr-devel