Re: framesPerSecond in Nuke

Gonzalo Garramuño <[email protected]> Tue, 16 May 2017 11:18:52 -0300
Newsgroups gmane.comp.video.openexr.devel
Message-ID <[email protected]>

El 12/05/17 a las 10:49, Gonzalo Garramuño escribió:
>
> I wonder if this is a known limitation of Nuke (strange) and how are 
> people working around it or if there's some secret recipe to have it 
> spit out a framesPerSecond attribute.
>
> Thanks.
>
>
To answer my own question.  Nuke uses the input/frame_rate attribute to 
control the FPS.  If it is set (it is zero by default) then the EXR 
image saved will have a proper framesPerSecond rational attribute in it.

-- 
Gonzalo Garramuño