Re: framesPerSecond in Nuke
Gonzalo Garramuño <[email protected]> Tue, 16 May 2017 11:18:52 -0300
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <[email protected]> |
El 12/05/17 a las 10:49, Gonzalo Garramuño escribió: > > I wonder if this is a known limitation of Nuke (strange) and how are > people working around it or if there's some secret recipe to have it > spit out a framesPerSecond attribute. > > Thanks. > > To answer my own question. Nuke uses the input/frame_rate attribute to control the FPS. If it is set (it is zero by default) then the EXR image saved will have a proper framesPerSecond rational attribute in it. -- Gonzalo Garramuño