Re: Cannot compile exrdisplay on Mac OS X

Paul Schneider <[email protected]>
Newsgroups gmane.comp.video.openexr.user
Message-ID <[email protected]>
Hi, Robin,

exrdisplay is supported on the Mac, but the version of exrdisplay  
that uses Cg to prepare the image for display on the GPU is not.  I  
believe that Drew is working on moving this version over to OpenGL  
ARB shaders, which should work just fine on the Mac.

exrdisplay won't build on the Mac unless you install FLTK, which is  
available at www.fltk.org (version 1.1.6 is the one you want, I think).

As always, exrdisplay is a utility application separate from the  
OpenEXR libraries, and is not required for reading and writing  
OpenEXR image files.

If you are interested in developing fragment shaders for processing  
and displaying OpenEXR image data, the code in exrdisplay can provide  
a good reference.  The ARB shader API is quite similar to NVidia's  
API, and is a more portable way to write fragment programs.

- Paul


On Aug 27, 2005, at 2:25 PM, Robin Rowe wrote:

> Drew,
>
> Our CinePaint developer trying to compile exrdisplay on the Mac  
> reports that he can't because it's looking for Cg. What's the  
> status of exrdisplay on the Mac? Did you get it to build after your  
> note to the list in 2003?
>
> Who's active on openexr for Mac? Should we try to work together?
>
> Thank you,
>
> Robin
> -------------------------------------------------------------------
> [email protected]   Beverly Hills, California
> www.CinePaint.org - Open source digital motion picture software
>
> ----- Original Message ----- From: "Drew Hess" <[email protected]>
> To: "Harder, Robert, Capt, DPX-AFPOA" <[email protected]>
> Cc: <[email protected]>
> Sent: Thursday, January 23, 2003 12:13 PM
> Subject: Re: [Openexr-user] Cannot compile exrdisplay on Mac OS X
>
>
>
>>
>> Hi Rob,
>>
>> I'm gonna try to get exrdisplay working on OS X in the next few days.
>> Until now I hadn't tried very hard.  Dan Goldman reported to me  
>> back in
>> December that the GL headers on OS X aren't in a directory named  
>> GL, so
>> that's probably the root of the problem you're seeing below.
>>
>> If anyone else has success (even partial) with exrdisplay on OS X,  
>> email
>> me and we'll try to work things out together.
>>
>> -dwh-
>>
>
>
>
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