Re: How Does One Compile For Full Floating Point Format

Florian Kainz <[email protected]> Thu, 17 Apr 2008 18:50:57 -0700
Newsgroups gmane.comp.video.openexr.user
Message-ID <[email protected]>
Hi Fred,

the OpenEXR libraries simultaneously support all three pixel formats:
16-bit floating-point (HALF), 32-bit floating-point (FLOAT) and 32-bit
unsigned integer (UINT).  You don't need special build options or add-on
modules.

Application code can select pixel formats at run time and per per channel.
For example, an application can write a file with R, G and B channels in
HALF format and a Z channel in FLOAT format.

For more information on calling the OpenEXR libraries from your code,
including how to select pixel formats, see this document:

http://www.openexr.com/ReadingAndWritingImageFiles.pdf

Florian



Fred Weinhaus wrote:
> Hi,
> 
> I would like to compile OpenEXR for fulll floating point format. The 
> home page describes 3 formats, half, full floating point and 32 bit integer.
> 
> "Support for 16-bit floating-point, 32-bit floating-point, and 32-bit 
> integer pixels."
> 
> The download only seems to include the half format. How does one go 
> about getting and installing the full floating point format EXR?
> 
> Thanks.
> 
> Fred Weinhaus
> 
> 
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