Re: How Does One Compile For Full Floating Point Format
Florian Kainz <[email protected]> Thu, 17 Apr 2008 18:50:57 -0700
| Newsgroups | gmane.comp.video.openexr.user |
|---|---|
| Message-ID | <[email protected]> |
Hi Fred, the OpenEXR libraries simultaneously support all three pixel formats: 16-bit floating-point (HALF), 32-bit floating-point (FLOAT) and 32-bit unsigned integer (UINT). You don't need special build options or add-on modules. Application code can select pixel formats at run time and per per channel. For example, an application can write a file with R, G and B channels in HALF format and a Z channel in FLOAT format. For more information on calling the OpenEXR libraries from your code, including how to select pixel formats, see this document: http://www.openexr.com/ReadingAndWritingImageFiles.pdf Florian Fred Weinhaus wrote: > Hi, > > I would like to compile OpenEXR for fulll floating point format. The > home page describes 3 formats, half, full floating point and 32 bit integer. > > "Support for 16-bit floating-point, 32-bit floating-point, and 32-bit > integer pixels." > > The download only seems to include the half format. How does one go > about getting and installing the full floating point format EXR? > > Thanks. > > Fred Weinhaus > > > ------------------------------------------------------------------------ > > _______________________________________________ > Openexr-user mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/openexr-user