GLsizei type
Sven Panne <[email protected]> Tue, 26 Jul 2005 17:45:53 +0200
| Newsgroups | gmane.comp.lib.openal.devel,gmane.comp.video.opengl.sample.general |
|---|---|
| Message-ID | <[email protected]> |
Sorry for abusing this list a bit, but I think here are some of the best people for answering the following question (if not, please give me a hint where to ask instead): What is the rationale for "GLsizei" being an "int" on all platforms I know of and not an "unsigned int"? Reading the description in the OpenGL spec, one might expect the former, but not really the latter. Is it because of some legacy reason with IRIS GL? Is it simply because of the name (which might be GLsizeui otherwise)? Or is it simply by accident? :-) This is not an academic question, we are discussing how to standardise similar types for OpenAL (http://www.openal.org/), see e.g. the mail at: http://opensource.creative.com/pipermail/openal-devel/2005-July/000974.html Cheers, S.