Re: maintenance of PicoGUI

Peter Graf <[email protected]> Thu, 11 Mar 2004 11:02:03 +0100
Newsgroups gmane.comp.video.picogui.devel
Message-ID <[email protected]>
Micah wrote:

>Well, it's not the bugs that disappoint me, it's the lack of forethought
>I had when putting together PicoGUI's architecture. The biggest thing that
>bothers me still is how it does clipping of 2D primitives. PicoGUI was a great
>learning experience for me, but I'm a little surprised people still use it.
>
>Still, if other developers are finding things PicoGUI does for their project
>that TinyX or Qt/E can't, that's a good thing :)
>  
>
PicoGUI can do things that TinyX or Qt/E can't. I'm sure it would be 
used in a lot of projects, and have a good number of developers, if it 
targets the embedded market without the Unixish requirements on both the 
build tools and the target side.

Embedded targets have lots of diverging tools and operating systems, or 
even lack any OS and only use custom specific software. But very often 
the requirement for _networking_ or _GUI_ comes up sooner or later.

For networking there is a very nice solution that supports the whole 
range of the embedded world: lwIP. All it requires is a simple C 
Compiler, Make, manually editable configuration files, and specified 
architecture specific functions. For a nice GUI there is no such 
software. This is the area where PicoGUI could become famous!

I'm sure I sound naive to you, and I know I'm oversimplifying, but my 
plea is: Remove the Unixish build tool and target requirements, and 
PicoGUI will become an active project! Target the whole range of 
embedded! I'm not talking theory. I needed a network stack and a GUI. 
I've been able to port lwIP, but I'm not able to port PicoGUI. I'm sure 
a similar decision process will happen throughout the (non-Unixish) 
embedded range.

All the best
Peter



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