Use PicoGUI for a new design?
Steffen Beyer <[email protected]> Sat, 20 Sep 2008 21:45:12 +0200
| Newsgroups | gmane.comp.video.picogui.devel |
|---|---|
| Organization | chaotic |
| Message-ID | <[email protected]> |
Hi, currently, I am in the process of designing a media player application to be run on an embedded device with a touchscreen. Language of choice is Ruby. OS is GNU/Linux, graphics via framebuffer. Now I am looking for an easy way to get a nice, flexible, touchscreen- compatible GUI for my system. PicoGUI looks very promising, though a Ruby API would have to be implemented. The only alternative so far seems to be a toolkit like rubygame, based on SDL, where I would have to reinvent the widget stuff. PicoGUI development has ceased and I am unsure if it would be wise, to build a new design on top of it. If it is feature-complete and bugfree (enough) -- why not? Any insight appreciated. Regards, -- Steffen Beyer <[email protected]> GnuPG key fingerprint: CA00 1611 242B 89D4 E643 E235 05F3 7689 DD3E EB26 Public key available upon request or at http://wwwkeys.de.pgp.net ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/