Re: [libdvdcss-devel] [PATCH] Do not include huge "windows.h" in main header, use with single typedef
Diego Biurrun <[email protected]> Tue, 18 Nov 2014 19:28:01 +0100
| Newsgroups | gmane.comp.video.videolan.libdvdcss,gmane.comp.video.videolan.libdvdcss.devel |
|---|---|
| Message-ID | <20141118182801.GR7442@nibbler> |
On Tue, Nov 18, 2014 at 06:08:23PM +0100, Diego Biurrun wrote: > On Tue, Nov 18, 2014 at 08:03:42PM +0300, Evgeny Grin wrote: > > 18.11.2014, 19:51, "Diego Biurrun" <[email protected]>: > > > On Tue, Nov 18, 2014 at 06:46:43PM +0300, Evgeny Grin (Karlson2k) wrote: > > >> From: Evgeny Grin <[email protected]> > > >> > > >> --- > > >> src/libdvdcss.h | 3 +-- > > >> 1 file changed, 1 insertion(+), 2 deletions(-) > > > > > > Why? I don't see why we should duplicate any Windows API internals. > > Because other apps that include libdvdcss header usually do not require Win32 API. > > I case of big projects this can significantly slowdown compilation. > > If you can suggest a smaller header, then I'm all ears. Duplicating the > typedef will not be accepted. Note that we already #include windows.h in other headers like ioctl.h, but with '#define WIN32_LEAN_AND_MEAN' before it, maybe that will help. Diego _______________________________________________ libdvdcss-devel mailing list [email protected] https://mailman.videolan.org/listinfo/libdvdcss-devel