Re: New Entries
Mike Melanson <[email protected]>
| Newsgroups | gmane.comp.video.xine.codec.devel |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 11 Apr 2004, Jim Leonard wrote: > Undying: I own it, and all cinematics are in-game. No FMV. Noted. > Crusader: It is not an OS/2 binary, but it does use a custom 32-bit .exe with > custom memory manager. So it may use a similar header... but it is a DOS game > (and ONLY DOS, because of the goofy memory manager it won't work under > anything else). FMV is there, probably Xan. Ah, interesting. I remember reading that Origin liked to do weird stuff like this. I will update the entry for this. > Alien Oddyssey: Your perception is somewhat correct. More info here: > http://www.mobygames.com/game/sheet/p,2/gameId,3641/ (You knew about > mobygames.com right?) Yep, I know about Mobygames. I even cited it in a previous journal entry since a Google search returned info from the site when I searched for Pascal Urro. > Worms 2: KMVC is "Karl Morton's Video Codec". Info is allegedly obtainable > from [email protected]. Or you can ask Karl directly; interview is > here: http://www.worms2.com/main.html?page=abou&area=thet&inte=karl Do you suppose they would be willing to give up the technical details of the codec? > Stonekeep: Definitely has FMV, although it is probably integrated into the > game engine (meaning, I believe all FMV is played back as either animated > sprites during the game or something). Stonekeep may have some sprite-based FMV (didn't play through the game). But as noted in the entry, the game disc does have 26 Interplay MVE files (they play perfectly in ffmpeg). > BTW, the cookie recipe is a trademark > of all of Tim Cain's games. Fallout, Fallout 2, Arcanum, and probably other > of his games all have cookie (or otherwise) recipes in the game documentation, > so the muffin.txt file isn't a surprise :) Strangely, I'm one Stonekeep owner who is probably more interested in the muffin recipe than the game...:) > BTW: You mention "digital interactive schlock", and I agree most of these > titles are indeed that. However, I'd like to point out that a very FEW > FMV-based games were actually cool to play. I was very impressed by the > production values and unconventional thinking of Star Trek: Borg for example. > I just don't want you to think they ALL sucked. The ratio is over 99%, but > it wasn't completely 100% ;-) I didn't have an opinion one way or another until I developed this odd hobby of investigation multimedia tech. Now I am very opposed to the idea of FMV-based games...:) Fortunately, market forces have basically made them extinct. Mostly, I refer to games where the gameplay consisted of nothing but selecting between FMV clips, with very few other gameplay elements. Games in this category include: * Daedalus Encounter * Critical Path * Quantum Gate * Beyond Time * Frankenstein: Through The Eyes of the Monster * The Magic Death * Psychotron That last one almost made me snap. There's bad, and then there's Psychotron. As you noted, there are exceptions to every rule. And one notable FMV-driven game I have seen is "In The First Degree". Based on the FMV I watched, I think the game was done very well. -- -Mike Melanson ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click