Re: New Entries

Jim Leonard <[email protected]>
Newsgroups gmane.comp.video.xine.codec.devel
Message-ID <[email protected]>
Mike Melanson wrote:

> 	Sometimes, but sometimes they still have legal obligations
> prohibiting them from talking about the details. However, whenever someone
> has RE'd a codec and made a closed source tool, I usually find that
> they're more than willing to share the details if asked.

Let us know what he says ;-)

> 	I have actually found many games that have good, or at least
> passable FMV that advances the storyline quite nicely. But such games do
> not typically revolve around the FMV. I wager that Star Trek: Borg had
> more to it than watching videos; probably had to fly around in a spaceship

No, the entire game was FMV, with just decisions and the occaisional 
puzzle.  No flying or anything.  A rare gem in a swamp of excrement.

> or something. I reserve particular venom for games dubbed "interactive
> movies" where they just plugged a camera into a hard drive, assembled a
> bunch of bad actors (probably people who worked on the game) and filmed
> hundreds of talking head sequences. Then the game consists of nothing but
> watching those sequences. These are games that can actually be implemented
> in Visual Basic (which was the case with Critical Path, at least).

Ouch!  Yes, those are indeed terrible.  Critical Path was among the 
first games of this type, so you have to give it a *little* slack though.

For me, the true kiss of death for any FMV game was a big "Made with 
Macromedia Director" logo on the back.  That logo indicates extreme lack 
of actual game.
-- 
Jim Leonard ([email protected])
World's largest electronic gaming project:    http://www.MobyGames.com/
A delicious slice of the demoscene:        http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:       http://www.oldskool.org/



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