Re: Creative ADPCM?

Jim Leonard <[email protected]> Sat, 09 Oct 2004 13:44:02 -0500
Newsgroups gmane.comp.video.xine.codec.devel
Message-ID <[email protected]>
Mike Melanson wrote:

>>All of these are the 16-bit examples -- If I provided some 8-bit example (the
>>kind you can play back in hardware using Sound Blaster cards), would anyone be
>>willing to RE them?  I have my own method of doing 8-bit ADPCM but would love
>>to know what Creative is doing...
> 
> 	Provided that there is a software binary that handles decoding, I
> don't see why we can't RE the 8-bit variant as well.

That's just it -- there isn't.  The encoding implementation is software, but 
the decoding implementation is in hardware.  I can provide an uncompressed 
8-bit sample, and three compressed samples for each of the methods (4-bit, 
3-bit, 2.6-bit).  Still interested?
-- 
Jim Leonard ([email protected])                    http://www.oldskool.org/
Want to help an ambitious games project?             http://www.mobygames.com/
Or check out some trippy MindCandy at             http://www.mindcandydvd.com/


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