Re: Creative ADPCM?

Jim Leonard <[email protected]> Sun, 17 Oct 2004 14:54:41 -0500
Newsgroups gmane.comp.video.xine.codec.devel
Message-ID <[email protected]>
Mike Melanson wrote:

>     I do not know all the details yet but I believe the LucasArts 
> animation format supports an ADPCM format that compresses to a variable 
> number of bits, from 2-5 bits / sample. I think it adjusts throughout 
> the encoding but I need to go back and look at it some more.

Let me know what you find as I'm always in the market for an 8-bit audio 
compression technique that has low decoding requirements, such as:

- John Ratcliff's ACOMP (variable bit-depth per frame ADPCM)
- Michael J. Mahon's 4-bit ADPCM adapted for 8-bit input (uses regular DVI 
values table but ends at the last value below 127)
- 8svx fibonacci deltas (good for voice, bad for music)
- Dumb raw convert from 8-bit to 6-bit (RealSound did this)

I'd love to add Creative's methods to this list, and any others you know of!
-- 
Jim Leonard ([email protected])                    http://www.oldskool.org/
Want to help an ambitious games project?             http://www.mobygames.com/
Or check out some trippy MindCandy at             http://www.mindcandydvd.com/


-------------------------------------------------------
This SF.net email is sponsored by: IT Product Guide on ITManagersJournal
Use IT products in your business? Tell us what you think of them. Give us
Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more
http://productguide.itmanagersjournal.com/guidepromo.tmpl