Eidos RPL video codec
Christian Ohm <[email protected]> Sun, 2 Jan 2005 01:29:57 +0100
| Newsgroups | gmane.comp.video.xine.codec.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello, Has anyone any information on the video codec in Eidos's RPL files? The file format itself is pretty simple, infos at the start and an index at the end (both in readable text, the three numbers of the index are offset into the file, size of the video data, size of the audio data for every frame). Sound format 1 is PCM, 101 ADPCM. The only thing I have no idea about is the video codec, and I wouldn't know where to start reverse engineering it... So I'd be grateful if anyone could help me to decode the video codec. (There's a sample file at http://mplayerhq.hu/MPlayer/samples/game-formats/rpl/landing.rpl .) Resolution and colour depth can be found in the file header; I think video data is always 16 bit RGB, and the CPU requirements for decoding are about a P90. A windows player can be downloaded from http://www.cubeit.com/ctimes/download/rpl_player.zip (runs with wine). I have attached three files from the Warzone 2100 source, recently released under the GPL, that deal with video sequences. I hope this info is useful, and motivates someone to take a look at the file. Thanks in advance & bye, Christian Ohm PS: Sent again, as the source files were too big for the list. ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt