Last Mile, January 27 || CONTENT 2014 || May 25 - 29, 2014 - Venice, Italy

Cristina Pascual<[email protected]> Wed, 15 Jan 2014 08:48:41 +0100
Newsgroups gmane.comp.video.xine.codec.devel
Message-ID <[email protected]>
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INVITATION:
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Please consider to contribute to and/or forward to the appropriate groups=
 the following opportunity to submit and publish original scientific resu=
lts to CONTENT 2014.
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The submission deadline has been extended to January 27, 2014.
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Authors of selected papers will be invited to submit extended article ver=
sions to one of the IARIA Journals: http://www.iariajournals.org
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=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D CONTENT 2014 | Call for Papers=
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CALL FOR PAPERS, TUTORIALS, PANELS
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CONTENT 2014, The Sixth International Conference on Creative Content Tech=
nologies
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May 25 - 29, 2014 - Venice, Italy
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General page: http://www.iaria.org/conferences2014/CONTENT14.html
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Call for Papers: http://www.iaria.org/conferences2014/CfPCONTENT14.html
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- regular papers
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- short papers (work in progress)
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- posters
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Submission page: http://www.iaria.org/conferences2014/SubmitCONTENT14.htm=
l
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Submission deadline: January 27, 2014
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Sponsored by IARIA, www.iaria.org
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Extended versions of selected papers will be published in IARIA Journals:=
  http://www.iariajournals.org
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Print proceedings will be available via Curran Associates, Inc.: http://w=
ww.proceedings.com/9769.html
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Articles will be archived in the free access ThinkMind Digital Library: h=
ttp://www.thinkmind.org
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Please note the Poster and Work in Progress options.
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The topics suggested by the conference can be discussed in term of concep=
ts, state of the art, research, standards, implementations, running exper=
iments, applications, and industrial case studies. Authors are invited to=
 submit complete unpublished papers, which are not under review in any ot=
her conference or journal in the following, but not limited to, topic are=
as.
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All tracks are open to both research and industry contributions, in terms=
 of Regular papers, Posters, Work in progress, Technical/marketing/busine=
ss presentations, Demos, Tutorials, and Panels.
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Before submission, please check and conform with the Editorial rules: htt=
p://www.iaria.org/editorialrules.html
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CONTENT 2014 Topics (topics and submission details: see CfP on the site)
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BASICS: Content producers/distributors
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Product-innovation and creative content platforms; Creative processes; Pr=
oduct and content innovation; Knowledge representation for content creati=
vity; Content injection, cashing, storage, and distribution; Producing an=
d transmitting streaming content; Content localization services; Content =
and customers profiles; Documenting and content authoring; Authorizing to=
pic-based content; Content customization and metadata; On-demand content;=
 Content retrieval from archives (alarm-based, time stamp-based); Content=
 management solutions and systems; Unstructured content environment; Mult=
i-channel content delivery/publishing strategies; Content reuse
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WEBCONTENT: Web content
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Architectures and frameworks for Web content ; Web content mining; Conten=
t retrieval on multimedia Web; XML and non-XML Web content; Ontology and =
semantic for processing Web content; Recommenders for Web content; Conten=
t-driven workflow design and management; Web content performance, accurac=
y, security, and reliability; Web content modeling; Web content-based app=
lications
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SOCIAL: Tools for producing and handling social content
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On-line content; Games technologies; Multi-user and mono-user games; For-=
kids contents and programs; Social content and tools (YouTube, FaceBook, =
etc.); Open portals (e-Democracy, e-Health, etc.); Email lists challenges=
 (membership, spamming, etc.); Virtual social communities; Hybrid real an=
d virtual reality technologies
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GRAPHICS: 3D Graphics
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Interactive 3D graphics; High-performance 3D graphics; Mixed and augmente=
d reality; Interactive on-line gaming; Animated humanoids and complex rea=
ctive characters; 3D documents and web/multimedia; User-interface for rea=
l-time 3D graphics and virtual environments; Innovative 3D web applicatio=
ns /industry, science, medicine, technology, culture/; 3D content creatio=
n technologies and tools; Interactive 3D graphics for mobile devices
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ANIMA: Animation/cinematography
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Computer animation; Computational cinematography; Virtual videography; Au=
tonomous interactive characters; Traditional animation and 3D computer an=
imation; Re-cinematography; Casual video; Cinematography; Image stabiliza=
tion; Virtual Cinematography; Relighting through computation
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MEDIMA: Medical image producing, transmission and management
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Medical image devices, mechanisms and procedures; Medical imaging systems=
; Medical image capture and processing; Feature extraction and pattern re=
cognition; Matching and computing anatomical atlases; Surface and volume =
registration; Medical image analysis (static and motion analysis); Medica=
l image analysis (functional, metabolic); Multi-modal image analysis; Ima=
ge segmentation; Multidimensional data visualization; Statistical methods=
 (population-based analysis); Image guided diagnosis, surgery and therapy=
; Medical image transmission and storage (protocols, databases)
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AUDIO: Audio producing, transmission and management
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Audio transmission and reception systems and devices; Digital audio trans=
mission signal processing; Audio transmission over Internet; Audio Multip=
lexing Transmission Systems; Stereo audio transmission signal; Digital in=
frared audio transmission; Multi-stream and multi-path audio transmission=
; Wireless-compressed digital audio transmission; Perceptual coding for a=
udio; Transmission and storage; Laser audio transmission; Synchronizing v=
ideo and audio transmission; Wide-band audio transmission; Index-frame au=
dio transmission; Digital audio transmission rights; Noise in wireless au=
dio transmission; Audio tools and products; Standards
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DATA: Data transmission and management
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Data transmission and reception mechanisms and techniques; Enhanced tools=
 for video data integrity; Data mining, filtering, and reporting; Secure =
data transmission; Transmission media and data encoding; Text reading dev=
ices (super-pen, pen-elite, reading-pen); Scanned and generated lossy (pr=
ogressive) multi-page text; (Visually) lossless mechanisms; Pricing data =
transmission; Differential data transmission systems; Data transmission e=
quipments and transmission rates; Delay-constrained data transmission; Un=
dersea and satellite data transmission techniques; Performance evaluation=
 of data transmission; Multicast data transmission; High speed data trans=
mission; Data transmission control; Integrity and privacy in data transmi=
ssion; Data transmission standards
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VOICE: Voice producing, transmission and management
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Planning and implementing voice networks and systems; Voice transmission =
systems; Voice transmission performance; Quality real-time voice transmis=
sion; Metrics for quality of voice transmission; Stereophonic voice trans=
mission systems; Header compression for VoIP over WLAN; Voice over IP sol=
ution for mobile radio interoperability; VoIP over cable TV networks; VoI=
P over Wi-Max; WiFi and cellular dual mode phones and services; Voice ove=
r WLANs and Wi-Fi to cellular roaming; Voice transmission via the Interne=
t; Wi-Fi voice transmission; Bluetooth-based Ad-Hoc networks for voice tr=
ansmission; Standards for voice processing and transmission
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VIDEO: Coding/Transmission/Processing
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Video coding standards (H.264, SMPTE 421M, AVS-China); Video coders and d=
ecoders; Video surveillance and privacy; Network video recorders; Video s=
treaming; Video data integrity (error detection, error resilience, error =
concealment, tamper resistance); Motion detection, object tracking; Distr=
ibuted video coding; Video quality assessment; Omnidirectional video; 3D =
video
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IMAGE: Image producing, transmission and management
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Model-based progressive image transmission; Wireless image transmission; =
Computer generated images; Image security, scrambling, and regions of int=
erest; Timing requirements for image transmission; Transmission of still =
and moving images; Protocols for low bit rate; Error-prone image transmis=
sion; Energy efficient image transmission; Multi-technology image formati=
on; Devices for image capturing and processing (cams, web-cams, etc.); Sc=
anning and sampling, quantization and halftoning, color reproduction; Ima=
ge representation and rendering, display and printing systems; Image qual=
ity assessment; Image search and sorting, video indexing and editing; Int=
egration of images and video with other media; Image authentication and w=
atermarking; Image storage, retrieval and multimedia; Image and video dat=
abases; Generic coding of moving pictures; Media stream packetization; Mo=
des for archival playback; Image-based applications; Standard for image p=
rocessing; Image analysis and segmentati!
 on; Image filtering, restoration an
d enhancement; Image representation and modeling; Pattern recognition
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SPEECH: Speech producing, transmission and management
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Tooling, architectures, components and standards; Voice modulation, frequ=
encies; Linguistics, phonology and phonetics; Discourse and dialogue; Spe=
ech analysis, synthesis, coding, and recognition; Speech enhancement and =
noise reduction; Speech features, production, and perception; Speech codi=
ng and transmission; Speech signal processing; Spoken language generation=
 and synthesis; Speech QoS enhancement; Speaker characterization and reco=
gnition; Spoken language resources and annotation; Spoken/Multi-modal dia=
logue technology and systems; Spoken language information extraction/retr=
ieval; Speech transmission technology for the aged and disabled; Audio-vi=
sual speech processing; Biomedical applications of speech analysis; Spoke=
n document retrieval; Speech processing in a packet network environment; =
Automatic speech recognition in the context of mobile communications; Hum=
an factors in speech and communication systems; Automatic speech recognit=
ion and understanding technology; Speech!
  to text
 systems; Spoken dialog systems; Multilingual language processing; New ap=
plications of spoken language technology and systems
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------------------------
 Committee: http://www.iaria.org/conferences2014/ComCONTENT14.html
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CONTENT Advisory Chairs
 Raouf Hamzaoui, De Montfort University - Leicester, UK
 Jalel Ben-Othman, Universit=E9 de Versailles, France
 Jaime Lloret Mauri, Polytechnic University of Valencia, Spain
 Wolfgang Fohl, Hamburg University of Applied Sciences, Germany
 Zhou Su, Waseda University, Japan
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CONTENT Industry/Research Chairs
 Ajith Abraham, Machine Intelligence Research Labs (MIR Labs), USA
 Hans-Werner Sehring, T-Systems Multimedia Solutions GmbH, Germany
 Ren=E9 Berndt, Fraunhofer Austria Research GmbH, Austria
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CONTENT Publicity Chairs
 Lorena Parra, Universidad Polit=E9cnica de Valencia, Spain
 Samuel Kosolapov, Braude Academic College of Engineering, Israel
 Wilawan Inchamnan, Queensland University of Technology, Australia
 Javier Quevedo-Fernandez, Eindhoven University of Technology, The Nether=
lands
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