Re: Reports of audio problems
Petri Hintukainen <[email protected]> Sun, 29 Sep 2013 18:58:23 +0300
| Newsgroups | gmane.comp.video.xine.devel |
|---|---|
| Message-ID | <1380470303.8814.8.camel@ph-NF310> |
On ti, 2013-09-24 at 16:34 +0100, Darren Salt wrote: > Well, one report. > > https://plus.google.com/102115604339888039782/posts/VGe5dXGcKZt > > Quoting Nick Blizzard: > > > Just pulled the code and built, and there is an issue... It seems that if > > multiple audio channels exist, it makes audio channel 1 = 0, and loses > > audio channel 0. Was not an issue with xine-lib 1.2.3. I'm looking to see > > if I can find where / what is making this happen. > > > Edit: Make that, audio when multiple audio channel's exist is just off. It > > seems incapable of switching audio tracks, so whatever track it selects at > > startup, which seems a bit random between video files, but always the same > > for the same video file, that is the only one it will process. > > My immediate suspect is 16e7014e7369 – which is exactly the sort of commit > which should really be a series of smaller commits. Probably something else, it does not use ffmpeg audio decoder: xine: found demuxer plugin: Apple Quicktime (MOV) and MPEG-4 demux plugin load_plugins: plugin ffmpegvideo will be used for video streamtype 4d. load_plugins: plugin faad will be used for audio streamtype 0e. [...] (full log from https://bugs.xine-project.org/show_bug.cgi?id=506 ) - Petri ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk _______________________________________________ xine-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/xine-devel