Re: Shift Histograms
Michael Militzer <[email protected]>
| Newsgroups | gmane.comp.video.xvid.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, Xvid's RGB <-> YUV conversions have been designed to be fast. It is known that they aren't precise (especially the MMX versions). So if you measure a ~1% deviation this may not be a big surprise. The implementation in C should be more precise. So for a test you may want to disable MMX/SSE optimizations in the xvid GUI and check whether the C-code provides better results. In general especially the YUV -> RGB conversions have been included into xvid at a time when graphics cards with YUV overlay support were not the norm and when low-end PC processors still had a hard time to decode PAL resolution video in realtime. So the primary goal was to make the conversions fast to enable fluent playback... Regards, Michael Quoting A Uio <[email protected]>: > Howdy, > > I think I may have found a bug in Xvid's RGB/YUV conversions. I've been > posting about it at > > http://forum.doom9.org/showthread.php?p=1281193 > > Despite what responders have posted, I'm fairly sure its not a PC/Video > levels or 601/709 issue. No one took me up on my request to replicate the > tests on their systems, so it is always could just be something wrong with > my system. > > Hope this is helpful! > > Regards, > A > > _______________________________________________ > Xvid-devel mailing list > [email protected] > http://list.xvid.org/mailman/listinfo/xvid-devel > >