yv12_to_rgb24_mmx seems to write too much...
"Emmanuel Tuloup" <[email protected]>
| Newsgroups | gmane.comp.video.xvid.user |
|---|---|
| Message-ID | <[email protected]> |
Before all, I would like to thanks xvid programmers, it's a very good implementation of MPEG4, well documented, and the code is very clean ! (perhaps the only remarks: why not using C++ ? (C++ is not so much slow)) Well, i've created a class that encapsulates the core functions, and all works very well. I encode a set of bitmaps RGB24 in a file, and decode this file. But the function yv12_to_rgb24_mmx writes 1 octet after the output array ! The pointer used by this function (dst) is allocated like this (in another part of the code): m_pdata_out = new unsigned char[m_Width * m_Height * 3]; All the octets of this array are well written, but the octet 'm_pdata_out+ m_Width * m_Height * 3' is also written ! (and in VC++ 6, I can see the famous four FDFDFDFD become 00FDFDFD) Futhermore yv12_to_rgb24_c works very well, and doesn't pass over the array. So I think it's a bug. Else, tell me were I'm wrong. Thanks.