Banner Blindness, Old and New Findings
[email protected] (Jakob Nielsen) Mon, 20 Aug 2007 09:00:00 -0700
| Newsgroups | gmane.comp.web.alertbox,gmane.spam.detected |
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| Message-ID | <SPARKLIST-7313542-6775457-2007.08.20-09.00.12--gcwa-alertbox#[email protected]> |
Jakob Nielsen's Alertbox for August 20 is now online at: > http://www.useit.com/alertbox/banner-blindness.html Summary: Users rarely look at display advertisements on websites. Of the four design elements that do attract a few ad fixations, one is unethical and reduces the value of advertising networks. ---------------------------------- User Experience 2007 conference > Barcelona, November 4-9 > Las Vegas, December 2-7 31 full-day tutorials 2 keynotes: e-commerce, the state of usability Full program: > http://www.nngroup.com/events ---------------------------------- PROFILES OF 8 USER EXPERIENCE PROFESSIONALS A closer look at 8 of the many stories represented at our recent conference: some of the real-world problems we aim to solve. (*) When preparing for corporate growth, this INSURANCE COMPANY user experience architect learned that consistency is crucial. After all, time really is money - especially for users. (*) Having a quality KNOWLEDGE MANAGEMENT SYSTEM is important for a global consulting firm and - as this intranet manager learned - you might have to junk a legacy system to build one. (*) Quantitative studies will get you only so far when analyzing how a site works, as this E-COMMERCE manager learned. But qualitative testing, correctly done, can provide insights as to why your users do what they do. (*) Just because the alphabet runs in the other direction, doesnt mean that design principles don't apply to websites in Arabic, says this graduate student from SAUDI ARABIA, who hopes to pioneer the usability field there. (*) Promoting BREAKFAST FOOD TO CHILDREN via the Web involves complex design projects that tax everything this advertising agency business analyst knows about usability and content organization. (*) It's important to have a CONCISE MESSAGE on your site, even when it's aimed at doctors. Achieving this goal requires extensive rewrites, as this B2B marcom manager discovered. (*) Not only is change constant, but change also triggers further changes, says this TELEPHONE COMPANY Web consultant. (*) Although his firm's site is great for ELECTRICAL ENGINEERS, this Web manager realized that it's unusable by the INVESTORS he also hopes to reach. So, how do you use one site to reach TWO AUDIENCES with vastly different needs? Interviews with these 8 fascinating professionals: > http://www.nngroup.com/events/interviews ---------------------------------- The Guardian has the story on why Useit looks the way it does: > http://tinyurl.com/2rt3ds ---------------------------------- CASE STUDIES WANTED: MEASURABLE IMPACT OF DESIGN CHANGES I am collecting examples of metrics that quantify the impact of design changes. If you have data you are willing to share, please email John Berger at [email protected] Any type of user interface is of interest: websites, intranets, applications, mobile devices, etc. Also, the design changes may refer to a complete redesign of the total UI or it could just be a single feature, screen, or design element that was changed. Measures of interest include anything that measures how usage changed. That often means an improvement, but data that documents negative results are just as interesting. Example metrics: * conversion rate * total e-commerce sales in dollars and/or units * size of average "sales basket" for e-commerce * training time needed to learn a feature or system * sign-up rate for newsletters or other desired action * lead-generation * time on task and other productivity measures * subjective satisfaction scores * average page views and/or duration of visit per user * returning visitor traffic * frequency of return visits * number of times a feature was used * percentage of users who bail out at a certain step * number of calls to help desks or tech support * learning or comprehension scores * other usage or impact metrics, including new ones you have invented yourself For whatever metrics you have collected, please send both the "BEFORE" and the "AFTER" number as well as a short description of the kind of system you were measuring and the type of change made to the design. If you can send us before/after screenshots, so much the better (whether or not you will allow us to publish the screens), but we are also interested in data where you cannot send screens. We can keep your contribution TOTALLY ANONYMOUS and purely report your numbers as statistics that don't include any indication of what company or design they refer to. Of course, we will give you full credit if you are willing to be named. Also, if you send us screenshots, please indicate whether we should treat the screens as confidential info or whether you will allow us to publish the images. (Feel free to "sanitize" screenshots by erasing confidential info.) All contributors will get a free copy of the report with the full set of metrics. If you can help in this project to document the range of measurable effects from user interface redesigns, please contact John Berger ([email protected]). John can also answer any questions you may have about this project. DEADLINE: September 7 ---------------------------------- HOW CHILDREN USE THE NET - FOCUS GROUPS VS. BEHAVIORAL RESEARCH The European Union has published the report from a project conducting focus groups with children aged 9-14 in 29 European countries: > http://tinyurl.com/3af998 In total, 930 young users were recruited to participate in 116 focus groups. The amount of taxpayer money wasted on this project is astounding; particularly since one of the main conclusions is that there are NO MAJOR DIFFERENCES BETWEEN THE COUNTRIES. (Admittedly, it's necessary to conduct some cross-country research to come to this conclusion, but one could start by sampling fewer countries, which is what we did: we arrived at the same conclusion, but much more cheaply.) It's sad that so much money was spent on getting so few results, considering how much more could have been learned from spending maybe 10% of the budget on observational research of children's real behavior while they are online. One of the main weaknesses of focus groups becomes clear when comparing the findings of the EU project with the findings from more valid behavioral research. We study young users in two different segments (6-12 vs. 13-17), but for the one point I want to comment on, we had roughly the same finding in both groups. In the focus groups, young users said that it's no problem using the Internet and that they pick it up by experimenting and from friends. When observing kids and teens actually using websites in client studies or for our research reports, we find that they often have major difficulties, use sites wrong, can't find information, misinterpret the information on the sites, and frequently abandon sites they find boring or densely written. Why this difference? Focus groups: no problems, according to kids' own claims Observation: yes, they do have problems First, of course, users (whether kids or adults) don't know when they use sites wrong, when they misinterpret information, or when they overlook whole sections that would have helped them better. Thus, they can't report on these problems. This factor is particularly strong for children and younger teens whom we found to have very poorly developed research skills, meaning that they don't have the strategies to overcome bad navigation or to realize what they are missing if it's not obvious. Second, people (particularly kids) tend to exaggerate their own prowess, especially when discussed in a peer group. But the most important difference is that of perspective: users' overall Internet user experience may in fact be good, even while specific companies and government sites fail them miserably. Users simply leave sites with poor usability, and kids and teens do so even faster than adults. Thus, it's simultaneously true that most sites targeted at young users don't meet their needs and that young users spend most of their time on activities that they master fairly well. This is no consolation if you're in charge of a site to, say, teach teenagers better health habits, or promote a TV show to ten-year olds. In both cases, your specific site is probably so bad that most of the target audience will abandon you in a minute and go back to YouTube. But your site *could* work, if you designed it based on testing with target users (and not on focus groups with target users). Watch what they actually do, not what they say they do. Reports on how young users use websites: > http://www.nngroup.com/reports/kids > http://www.nngroup.com/reports/teens