UK Election Email Newsletters Rated
[email protected] (Jakob Nielsen) Mon, 26 Apr 2010 01:30:00 -0700
| Newsgroups | gmane.comp.web.alertbox |
|---|---|
| Message-ID | <SPARKLIST-7313542-17222642-2010.04.26-01.30.00--gcwa-alertbox#[email protected]> |
Jakob Nielsen's Alertbox for April 26 is now online at: > http://www.useit.com/alertbox/uk-email-newsletters.html Summary: The main British parties' email newsletters have higher usability scores than we found for US political newsletters in our last evaluation. ---------------------------------- Usability Week 2010 conference * London, UK: May 16-21 * San Francisco, CA: June 14-19 * Toronto, Canada: August 9-14 Full program: > http://www.nngroup.com/events ---------------------------------- iPAD USER TESTING We ran the first usability studies of iPad applications last week. Some very early findings were presented at our Chicago conference later that week, but we will have a better-analyzed set of findings ready for the London Usability Week, mainly in the seminars on iPhone apps and content usability: > http://www.nngroup.com/events/tutorials/mobile_apps.html > http://www.nngroup.com/events/tutorials/content_2.html I found it to be much more difficult to observe user testing of iPad apps than of iPhone apps. For one, the early iPad apps have completely WHACKY interaction design, so that users often have no idea what they did to make something happen. Worse, we (the study observers) also often had little clue. At least we were 4 usability experts observing the sessions, so usually one of us could figure out what had happened. With a touch screen, you don't get advance notice about where the user is aiming, the way you do with mouse-driven UIs, where you can watch the cursor on its way to the spot the user aims to click. This is not a big problem on the iPhone, because of (a) the smaller screen and (b) the limited set of interactions. iPhone users mainly employ two interactions (besides clicking on buttons): scrolling down and zooming in/out, both of which act on the entire display. But iPad apps often employ scrolling and/or zooming of sub-panes that can move in multiple directions, which again is harder to follow for an observer. Don't even get me started on the supposed accessibility feature of tapping or panning with 3 fingers, which is claimed to help low-vision users read tiny text. I doubt any 70-year old user will understand the difference between panning the zoom state (with 3 fingers) and panning the display state (with 1 finger). For sure, it's hard to follow when watching through a document camera. It's harder to test iPad usability, but that doesn't mean that you shouldn't do it or that it can't be done. You simply need more observers or more time reviewing the video recordings. ---------------------------------- "TIME" MAGAZINE WRITING STYLE According to The New Yorker's review of the new biography of Henry Luce (founder of Time magazine), the original prospectus for Time included this description of the magazine's writing style: "Time is interested - not in how much it includes between its covers - but in how much it gets off its pages into the minds of its readers." (By now, this is 4th-hand reporting: I am citing a review that cites a book that cited the prospectus. But I don't pretend to be a historian, so I'll take this shortcut rather than consult the original source since I'm only using it for an anecdote anyway.) It's amazing how closely Time's goal from 1923 matches what I usually describe as the goal of Web communication: to penetrate users' skulls. (Too many sites just want to show off and put lots of fancy stuff on the page that never makes it past the eyeballs and into the mind.) > http://www.nngroup.com/events/tutorials/usability_mind.html So, kudos to Time for having had the right vision early. Sadly, their new iPad app tested really poorly. But since Time is a weekly we got to test two version of their app: the second edition tested better. So it looks like they're learning from their early design mistakes. (It would have been even better if they'd learned these lessons from usability testing rather than from making their customers suffer. As I always say, your design *will* be tested - either in the lab or by your customers.)