Re: [DOM3Events] Identifying mouse events derived from touch events

Robert Kroeger <[email protected]>
Newsgroups gmane.comp.web.dom.general
Message-ID <CA+erk4YyKwL4qHoB1_ih7KcT3n0c7q4-0q5LzT22U0fHNa7U0Q@mail.gmail.com>
On Tue, Sep 2, 2014 at 12:19 PM, Rick Byers <[email protected]> wrote:

> On Tue, Sep 2, 2014 at 3:01 PM, Robert Kroeger <[email protected]>
> wrote:
>
>>
>> On Wed, Aug 27, 2014 at 7:26 AM, Rick Byers <[email protected]> wrote:
>>
>>> Hi,
>>> Web developers have long struggled to reliably identify which mouse
>>> events are actually derived from touch events.  Sites need to know this to
>>> avoid double handling (eg. on both a touchend and click event), and have
>>> often just ignored all mouse events on a browser that supports touch events
>>> - seriously breaking functionality on devices with both a mouse and
>>> touchscreen.
>>>
>>> We (blink team) have tried for over a year to address this problem
>>> through evangelism (eg. encouraging
>>> <http://www.html5rocks.com/en/mobile/touchandmouse/> calling
>>> <https://www.youtube.com/watch?v=DujfpXOKUp8> preventDefault on handled
>>> touch events to suppress the generated mouse events).  The situation has
>>> improved, but it's still a major problem (eg. it's the reason we haven't
>>> yet been able to rationalize Chrome's support for TouchEvents
>>> <https://code.google.com/p/chromium/issues/detail?id=392584> across
>>> devices, and the reason the IE team says
>>> <http://lists.w3.org/Archives/Public/public-touchevents/2014Jul/0025.html> they
>>> implement touch events only on phones, not laptops).
>>>
>>> I recognize now that avoiding
>>> <https://code.google.com/p/chromium/issues/detail?id=115475#c13> adding
>>> a new simple API for this was a *big mistake*.  There are legitimate
>>> reasons why the available workarounds are inadequate. For example, you may
>>> want to suppress/ignore mouse events without disabling browser behavior
>>> like focusing, activating links, etc.  Or some listeners may want to ignore
>>> certain mouse events whose handling is redundant with that for touch events
>>> without affecting other listeners (perhaps in other components written by
>>> other developers).
>>>
>>> After considering a number of more general alternatives
>>> <https://docs.google.com/a/chromium.org/document/d/1-ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#>,
>>> I'd like to propose a very simple and targeted *addition to MouseEvent:* *a
>>> boolean 'derivedFromTouchEvent' property*.  Note that this
>>> intentionally says the event represents input that was already reported via
>>> some other event, NOT that the event represents input from a touchscreen
>>> device (eg. browsers on Android send touch events for mouse and stylus, not
>>> just touch input).
>>>
>>
>> I think this is a good choice for letting a site determine if the mouse
>> events are derived from touch input.
>>
>> Is it worth considering one possible extension: given a derived event, is
>> it worth letting the UA specify to the site what was the origin of the
>> event?
>>
>
> Thanks Rob.  What sort of "origin"s were you imagining here?  Do you mean
> just other possibilities than just "from touch" (eg. 'click' events can be
> 'derived' from keyboard input)?  Or do you mean for the derived-from-touch
> case, more details on the original action like "derived from a tap gesture"?
>

I was trying to anticipate future UAs deriving standard mouse / click
events from gestures coming from still unusual devices like the Thalmic
labs arm band. The site might want to take special action in such a context.




>
> With this we could encourage sites to trivially transform this common
>>> broken pattern:
>>>
>>> if (‘ontouchstart’ in window)
>>>   document.addEventListener(‘touchstart’, doStuff);
>>> else
>>>   document.addEventListener(‘mousedown’, doStuff);
>>>
>>>
>>> Into this:
>>>
>>> document.addEventListener(‘touchstart’, doStuff);
>>> document.addEventListener(‘mousedown’, function(e) {
>>> if (!e.derivedFromTouchEvent) doStuff(e);
>>> });
>>>
>>>
>>> This new API can be trivially polyfilled on browsers (like Safari) which
>>> never support mouse and touch input at the same time with just:
>>>
>>> if (!('derivedFromTouchEvent' in MouseEvent.prototype))
>>>
>>>     MouseEvent.prototype.derivedFromTouchEvent = ‘ontouchstart’ in
>>> window;
>>>
>>>
>>> See this document
>>> <https://docs.google.com/a/chromium.org/document/d/1-ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#>
>>> for more details and other alternative proposals.
>>>
>>> Thanks,
>>>    Rick
>>>
>>
>>
>
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