Re: Education is not about content
"Livia Labate" <[email protected]> Thu, 13 Nov 2003 16:24:13 -0200
| Newsgroups | gmane.comp.web.ia.education |
|---|---|
| Message-ID | <00c701c3aa13$57b228a0$0100a8c0@livlab> |
: Great, so how do we do this? The first semester I taught, my students : freaked out that the syllabus wasn't complete. Without knowing exactly : what they had to do week to week they were very insecure. I noticed that north-american students get freaked out when there is no clear path to be trailed during a course. They should come down to the tropics for a semester to do some "caothic learning" as I like to call it. I never knew when I would have an exam or what exactly I had to do throughout most courses. This means one can do as little as possible (with just what they are being told to do), or go nuts and explore whatever they want. Since my fixation was with IA and I knew I would not find any kind of education in that area here, I went for the nuts approach, because it was the only way to learn. It did take me 5 years and a half to graduate - but that was preciselly because I was trying to squeeze every little thing out of the teaching I could get :) So, for my ideal-IA-dream-curriculum, I'd ask for Motivation and Guidance, before any other practical teaching. Get people to focus and think before they learn to produce. Analyse before synthetize. A mentoring approach, much like the greeks did a long long time ago. I never planned to become a teacher, but in the past year I've been invited to talk about UX in three universities, because a) people think I'm kind of mad so that's entertainig and engaging for students b) there are not many IA/UX folks in the area who are not too career-driven to stop for a second and share knowledge. I don't know if this little story is of any help, but I think teaching IA has a lot to do with making people understand their value and what they can achieve; just showing them how important they are to make things happen, as IA is to make projects happen.