Re: [midgard-documentation] How to make the documentation better?

Mattias Stahre <[email protected]> Sun, 11 Dec 2005 22:55:22 +0100
Newsgroups gmane.comp.web.midgard.user
Message-ID <[email protected]>
On 12/11/05, Henri Bergius <henri.bergius-ZpG/[email protected]> wrote:
>
> Greetings!
>
> On Dec 11, 2005, at 19:52, Mattias Stahre wrote:
> > Is there NO one that have ideas about how to improve the
> > documentation?
> > I belive it must be more people than me that uses documentation, and
> > know what they think about it, and maybe have some idea on how to be
> > improving it?
>
> I finally took a bit of time to reorganize the Wiki front page to be
> more list-like:
> http://www.midgard-project.org/documentation/
>
> What do you think? This should bring the important documentation
> areas forward quite a bit better.



The new layout looks alot better, something more that I wanted to have
there. Now it's not so messy anymore and you easy get a nice overveiw of the
contents in the docs. I will look cearfully, and maybe come with some ideas
if I find something that could be changed. But for know it looks great...
Many times better than before.

Now, looking at the docs, there are three areas where more
> information would severely be needed:
>
> * Building the site structure: There are currently no docs about how
> to build a site structure in Midgard, creating subtopics as
> directories, and mapping components to them. A simple HOWTO would do
> wonders here



Yes, that would be really helpful. And maybe some docs on the
standardstructure looks.

* Customizing the style: Now we have two separate guides for making
> layouts, but frankly both suck. Some love from a web designer who
> knows Midgard would be needed here. The current pages about this are
> http://www.midgard-project.org/documentation/getting-started-create-
> style/ and http://www.midgard-project.org/documentation/howto-midcom-
> styles/


Yes they both suck :)
Lists of what midgard does generate would be nice, took me a while to figure
out what midgard does here and there, and frankly I have rewritten for
example the navicode to fit better with my style, and have rewritten alot of
the other things. Things like that could go to a  advanced howto, but some
easy what midcom puts there as standard would be great in a newbie howto.
For example the navi was fun before i figured out why the heck the
leaves did fuckup. And why midcom admin fucked up so badly within the
design. All the elements Ive found again by reading the HTML source for my
webpage, a real trial and error. So howtows about creating a simple layout
would be good here.

* MidCOM component development: This area would be very useful to all
> PHP developers looking at Midgard. It would be great if Arttu could
> complete his guide there, so Torben could then add his wisdom on
> making efficient MidCOM 2.5+ components.


The midcom developers should also be better on documentation what their
modules do. And why they do. Maybe something about the namespacing for
modules example "no.odindata.quickform" that is a formmailer dosent say so
much really, or the "pl.olga.vv" well when you see the name it can be
ANYTHING. or the net.nemin.ping ... webblog pinger? Well it sounds more like
it would perform a standard ping to a server... why not a
net.nemin.webblogping for example?


/Bergie
>
> PS. Mattias, I noticed you run a blog. Want to be included on Planet
> Midgard?


Sure. There are not much there yet. But I will start to write alot about
midgard, and other geekstuff is my plan. As fast I figure out how to make
everything into categorys and stuff like that. Well I will look in your blog
later, i do blevie you wrote something about it.

Bergie, why don't you post all the great thing found in the blog about
midgard development to the midgard wiki? =)

Henri Bergius
> Consultant Partner, Nemein
> henri.bergius-ZpG/[email protected]
>
> Midgard CMS
> www.midgard-project.org
>
>
>
>
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--
Mattias "Plux" Stahre
www.plux.se