min-dev & `single-frame' AS?
"Laurent Cocea" <[email protected]> Mon, 20 Oct 2003 19:48:19 -0700 (PDT)
| Newsgroups | gmane.comp.web.ming.general |
|---|---|
| Message-ID | <20031020194821.26393.h007.c009.wm@mail.canada.com.criticalpath.net> |
Hi all- After taking a newbie's look at the examples in http://www16.brinkster.com/gazb/ming I would greatly appreciate if someone who is proficient at using AS with ming-dev could explain to those like me me what is the mechanism in the Flash MX player that allows for placing all actionscript -- both initialization and action stuff -- in just one frame. When I wrote AS in ming-0.2a I put the initialization stuff in the first frame, action code in the other frames, and finally a "gotoandplay(2)" in the last frame. That made sense to me and now I am confused. I am familiar with event-driven code/scripting and I assume the parser will determine which part of the code is event-related method definition and which part is not. I imagine the frame is executed in a loop and event definitions are only read in once; but how would the parser `know', for example, whether a statement such as X = Y + 1 must be executed only once or in every loop? Thanks. -Laurent