Re: runtime error debugging?
"Raffaele Sena" <[email protected]> Fri, 24 Oct 2003 15:12:21 -0700
| Newsgroups | gmane.comp.web.ming.general |
|---|---|
| Message-ID | <00e101c39a7b$f98b0b80$7824fea9@RSENA02> |
If you add the "debugging" tag (but you'd have to figure out how) you should be able to at least see the variables in the Flash authoring environment, and display the trace() messages. I don't think is a problem of too much memory or too much actionscript. You may have found a "bug" in the player, that doesn't show with Macromedia Flash generated applications or a bug in Ming (action compiler ?). You could try to build a Flash application that uses your code, if that's possible or you could try to "decompile" the SWF and look at the code for obvious mistakes (but the decompiler chockes on complex applications, so that may not be viable). Good luck! -- Raffaele ----- Original Message ----- From: "Laurent Cocea" <[email protected]> To: <[email protected]> Sent: Friday, October 24, 2003 2:24 PM Subject: [ming-fun] runtime error debugging? > Hi all- > > Is there a way to debug a ming-generated applet at run time? I use perl > and ming-dev and, when my applet contains many objects and extensive AS > (compressed size > 25KB), I'm getting unexpected behavior (objects start > moving erratically) and then the Flash Player crashes (both 6 and 7). > But if the applet is small enough then everything seems to be fine. > > Also, is there a way to control the memory size allocated to the > variables and AS in the ming applet, or anything like that? I wonder if > that could explain the exceptions I'm getting. > > Thank you. > > -Laurent > _______________________________________________ > ming-fun mailing list > [email protected] > http://www.opaque.net/mailman/listinfo/ming-fun >