Re: How do I debug actionscript in ming?

gaz b <[email protected]> Wed, 31 Dec 2003 05:36:58 -0800 (PST)
Newsgroups gmane.comp.web.ming.general
Message-ID <[email protected]>
Hi,
you need to name the gun clip and move its x/y 
when you add it to the movie (as you did 
with the bullet clip) and name the textfield 
message inside the swftextfield definition.
patch below that might improve it some, or even fix
it...
gazb

------------------------------------------------------------------
109,110c109,110
<   SWFDisplayItem_setName(myGunDisplayItem.i, "gun");
<   SWFDisplayItem_moveTo(myGunDisplayItem.i, 200,
380);
---
>   //SWFDisplayItem_setName(myGunDisplayItem.i,
"gun");
>   //SWFDisplayItem_moveTo(myGunDisplayItem.i, 200,
380);
145a146
>   SWFTextField_setName(t, "message");
184c185
<   SWFDisplayItem_setName(gameOverMessageDisplayItem,
"message");
---
>  
//SWFDisplayItem_setName(gameOverMessageDisplayItem,
"message");
188c189,192
<   SWFMovie_add(myMovie, myGunMovieClip);
---
>     SWFDisplayItem myGunMovieDisplayItem;
>   myGunMovieDisplayItem = SWFMovie_add(myMovie,
myGunMovieClip);
>   SWFDisplayItem_moveTo(myGunMovieDisplayItem,200,
380);
>   SWFDisplayItem_setName(myGunMovieDisplayItem,
"gun");
------------------------------------------------------------------


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