Re: 1.2 status
will guaraldi <[email protected]>
| Newsgroups | gmane.comp.web.pyblosxom.devel |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 18 Mar 2005, Steven Armstrong wrote:
>
> I changed a few things in README, hope that's ok (see
> pyblosxom-checkins).
That's fine.
> Regarding the 1.2 release I'ld feel better if more people would have
> tested the new stuff. Namely running on mod_python/twisted. Also, has
> someone tested the new version on Windows yet?
I'm running it on Windows with Apache. Works fine for me.
> Has someone looked at Bug 1081492 ("Static rendering doesn't work on
> Windows")? I don't really understand what's happening there. Maybe the
> dev who coded that could have a look at it. Why should/how could
> PATH_INFO be os specific?
I haven't looked at any of the static rendering bugs. While I wrote the
original static rendering code, I never use it and don't really know how
other people use it.
I do have PyBlosxom running on Windows. I'll try to get static rendering
working and see what the issue is.
> My understanding of Bug 1081604 ("Static rendering doesn't copy
> non-rendered files") is: Not a bug. Pyblosxom doesn't know anything
> about static resources (images/css/whatever) and therefor can't offer a
> generic way to handle them. Is this correct?
That's fine with me. I think it's kind of silly they want us to copy
files--they should do that in the batch file or shell script that's
calling the static rendering.
I think you mentioned this before and asked me to update the bug... but
then I forgot to do it.
> Bug 1145908 ("Using own renderer fails"): IMHO should be closed for now
> and has to be reopened if it's not fixed by the changes we made.
> (Personally I believe it's a bug in the users renderer. I have written
> multiple custom renderers and they all worked without problems)
I've never had problems with renderers either. I think it's either their
setup, they have an errant plugin, or their renderer code isn't right.
But it's hard to tell with the little detail they provided.
I'll go update the bugs right now.
/will
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