Re: fyi: Blosxom 3.0+1i

Joseph Reagle <[email protected]>
Newsgroups gmane.comp.web.pyblosxom.user
Organization MIT
Message-ID <[email protected]>
Oops, forgot the URL (I'm not announcing it of course):
  http://www.raelity.org/computers/internet/weblogs/blosxom/

On Wednesday 28 April 2004 09:25, Joseph Reagle wrote:
> I'm thrilled to announce the future of the Blosxom personal publishing
> system!
>
>  (Could that have been any more dramatic? ;-)
>
>  I've bundled up the first alpha of Blosxom 3.0 for perusal, fiddling
> with, and discussion by mature (aka stalwart, brave, Perl-savvy) Blosxom
> folk with an eye to seeing what the future of Blosxom holds and just how
> to write plugins for the thing.
>
>  It's been massively refactored, all but rewritten, object-oriented, and
> usable as a CGI script, module, or indeed subclassed. Oh, and I'm afraid
> it's grown a bit, now weighing in at a massive 15K (slightly less,
> actually) ;-)
>
>  It is by no means anywhere near fully baked and should not be considered
> in any way, shape, or form, to be ready for deployment. Things will
> change. Other things will break. If you're not ready for that, you'd best
> watch from the sidelines. I say this not to be rude, but for your own
> protection.
>
>  Blosxom 3.0 should run right out of the box. Unzip, drop somewhere
> Web-accessible, and visit http://servername/cgi-bin/Blosxom.pm (or
> appropriate). You may need to change its filename to Blosxom.cgi to have
> it run on your server. Blosxom works from its local directory and expects
> to find al the bits and bobs in its package thereabouts
>
>  The current Blosxom 3.0 package consists of:
> The Blosxom module (Blosxom.pm) that may be a) run as a CGI script with
> about the same effect as running Blosxom 2.0 out of the box, b)
> subclassed, or c) used as a module, naturally enough.
>
> A data directory, wherein all entries, flavour components, settings and
> handler configuration files lie. I've prepopulated this with HTML and RSS
> templates, some posts (including this one) with which to test Blosxom,
> and basic settings and handlers files.
>
> A plugins directory, wherein all plugins live. I've included a
> couple-three plugins which do little in particular, but provide some idea
> (until I get to the full documentation) of how plugins work.
>
> A state directory, wherein to keep an state information used by your
> plugins.
>
> Blosxom 3.0 will be distributed, eventually, with such a layout (subject
> to change), some goodly sprinkling of flavours or themes (designers,
> please do volunteer), a nice collection of modules that'll work well
> cross-platform and don't require anything more than themselves, and
> on-board documentation in the form of blog posts.
>
> ...
>
>
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-- 
Regards,          http://www.mit.edu/~reagle/
Joseph Reagle     E0 D5 B2 05 B6 12 DA 65  BE 4D E3 C1 6A 66 25 4E

* This email is from an independent academic account and is
  not necessarily representative of my affiliations.



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