Re: Heresy!
George Olsen <[email protected]> Tue, 16 Sep 2003 21:47:26 -0700
| Newsgroups | gmane.comp.web.ucd |
|---|---|
| Message-ID | <BB8D356E.7EEA%[email protected]> |
On 9/15/03 10:10 AM, "Anthony Colfelt" <[email protected]> wrote: > If we're always asking for validation from our user base on everything we do > from project start to project finish, where does innovation come into the > frame? Surely if we are always making design choices based on what users can > and cannot do, how do we introduce new (and preferrably learnable) mental > models into our user's psychy? Does making something usable and understandable > first and foremost, trounce any inspiration that may yield 'weird' or shall we > say 'innovative' ways of defining a system model? I had some thoughts on this awhile back <http://www.boxesandarrows.com/archives/the_new_rd_relevant_desirable.php> Long and short of it... Getting insight from users and validating designs against users doesn't mean one abdicates _designing._ There's a value in user-focused design and a value in vision-based design, the question is when each is more appropriate. George -------------------------------------------------------------- POSTINGS (in plain text): [email protected] SUBSCRIPTION CHANGES: http://lists.syntagm.co.uk (or send email to mailto:[email protected]) --------------------------------------------------------------