Re: The difference between designers and developers
"Todd R. Warfel" <[email protected]> Thu, 2 Oct 2003 09:39:56 -0400
| Newsgroups | gmane.comp.web.ucd |
|---|---|
| Message-ID | <[email protected]> |
Matt, The discussion of "designers vs. developers" is as old as the computer era. First of all, we need to understand that one of the key differences is that while they should have a common goal of "build the best product available," they each play a distinct part in that goal, and therefore often have different goals. A couple of key differences. Designers concentrate on look-and-feel. A designer's goal is to create environments and interactions that the audience has an emotional or tactical connection to. They typically achieve this through good interaction design, usability practices, and visual appeal. They're often concerned with things like colour, font, screen placement, naming conventions, etc. They're less concerned with how much code it takes to get there. Developers concentrate on core functionality. A developer's goals on the other hand is to create an application that has a great deal of functionality. A really great developer's goal is to create an application that has a great deal of useful and desirable functionality. They're typically less concerned about aesthetics and more concerned about optimized code, reusable components, objects, etc. That isn't to say that there isn't overlap. You'll find developers who are concerned about usability. And you'll find some designers who are concerned about optimizing the product through the use of reusable components. But that's not typically true. Another example to show the difference. Designers see prototypes as something to throw away (the true meaning of a prototype). A developer sees a prototype as part of the final product. How can you address this void, bridge the gap? Well, one of the best ways is through the use of personas (actors). Personas help to drive the conversations towards what a real user wants instead of jockeying back and forth between designer and developer of "I think this, you think that." The fact is, with a persona (actor), the conversation is focused on "Alison wants this to operate in this manner. Therefore, we need to make it work like that." And yes, it is a distinction that should be made. At the same time, each discipline needs to understand and appreciate the others key set of skills and needs. On Thursday, October 2, 2003, at 7:50 AM, Matthew Goddard wrote: > I'm sure you've all had similar experiences, but how in the absence of > hard > metrics can you bridge the gulf of understanding between developers and > designers? I suppose a further question is should you? > > Regards > > Matt Goddard Cheers! Todd R. Warfel User Experience Architect Message First | making products easier to use -------------------------------------- Contact Info voice: (607) 339-9640 email: [email protected] web: www.messagefirst.com aim: [email protected] -------------------------------------- In theory, theory and practice are the same. In reality, they are not. -------------------------------------------------------------- POSTINGS (in plain text): [email protected] SUBSCRIPTION CHANGES: http://lists.syntagm.co.uk (or send email to mailto:[email protected]) --------------------------------------------------------------