Re: How to edit dexterity types without needing to know about their behaviors

Rok Garbas <[email protected]>
Newsgroups gmane.comp.web.zope.plone.devel
Message-ID <20140314201221.3951.36378@oskar>
basically what i can read from this post is:
 - andreas thinks something in p.a.event/dexterity/z3c.form is broken
 - johanes tries to help and explains why
 - andread writes _broken_ without providing a failing test
 - johanes still tries to reply again
this could take some time before you understand each other expacially if you're
not sitting in the same room with some wine/beer/... we're talking recurssion
stuff here right,.

from what i can tell p.a.event is a fucking crazy and complex problem and
i think nobody can from the top of his head come up with better system. now
what we can do is fix it, so please andreas send pull request thats where value
of the argument is and nobody will deny that you're right.

same goes for dexterity getters/setters. code matters, haters will always
complain. so moe code and less talk :)


--
Rok Garbas - http://www.garbas.si

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