Re: Proposal to manage documentation similar to (or along with) core software.
Clayton Parker <clayton-qEDqLqPM/[email protected]>
| Newsgroups | gmane.comp.web.zope.plone.documentation |
|---|---|
| Message-ID | <[email protected]> |
On 04/14/2010 05:29 PM, Dylan Jay wrote: > So whose job is it to prod those finishing the changes to the kb ui? > The editors team is great but it isn't the same as the fwt beacause > they just review instead of do the work themselves. So if we are to > model ourselves on the fwt process what do we need? > What we need most is release manager for docs. This is something > joanna was fantastic at and will be sorely missed for. A cat herder > and finder of volenteers. Not someone to set the vision but to enforce > it. +1, as mentioned time and again, the biggest issue is the time commitment. We need someone to be the official cat herder! > Secondly I think we need a person or team with vision and authority to > make decions about which proposal to go with so there is a clear > direction. Thats what a leader does, listens to everyone and takes > responsibilty for the decision. This is the equivilent to the fwt I > think. I think in the past we may have confused the team doing the > work with the team making decisions. It's hard to have vision when you > feel like your the only one who is going to do it ;). That's a good point, I was thinking that the appointed/elected would have to do the work. Either way we still need to make the day have more hours in it ;) Clayton -- [email protected] | +1 (317) 861-5948 x603 six feet up presents INDIGO : The Help Line for Plone More info at http://sixfeetup.com/indigo or call +1 (866) 749-3338 > On 15/04/2010, at 6:16 AM, Israel Saeta Pérez<[email protected]> > wrote: > >> Helloes everyone! >> >> Part of what what you mention has already being happening, although >> rather informally. Long time ago a group of "Documentation Team >> Editors" >> was formed, mimicking the FWT, dividing the documentation into the >> different sections as development, theming, managing content, etc. and >> assigning one or two editors to each of them. >> >> The members of this team were responsible of approving/rejecting >> submitted documents, taking decisions about the documentation and >> gardening the docs, among others >> (http://plone.org/documentation/kb/plone-org-documentation-editors-roles-and-responsibilities >> ). >> >> Time passed by and some editors like Veda or JoAnna stepped down (see >> the list of current editors at >> http://plone.org/documentation/kb/documentation-team-editors). The >> problem, as Martin points out, has almost always been lack of >> committment due to lack of motivation and time in general. Some people >> joined the Editors team and left it after short time and little work, >> due to lack of motivation I guess. >> >> I don't really know how to fight against the lack of motivation among >> the people working on documentation, including me. I like to think >> that >> lowering the contribution barrier with the division >> manuals/knowledgebase will help, but with the UI work and the >> policies/permissions/licenses work apparently stalled, I don't know if >> we will manage to see the benefits of the knoweldgebase soon. >> >> What I understand from Alex proposal is that he wants to formalize the >> process a bit more and make it release-wise. I like the release-wise >> idea, since it helps (at least in my mind) to set a clear objective >> (document the next major version) and I also like the rotation idea >> proposed by Ricardo Newberry, for not burning the people too much. >> >> Now to comment the steps: >> >> Alex Clark wrote: >>> Hi all, >>> >>> I'm sure this has come up before but I'm wondering if it could gain >>> some traction now. >>> I've been lurking in #plone-framework and I really love the proces, >>> and daily grind >>> of work and activity that goes on in there. I'm wondering if we >>> could inject some of >>> that enthusiasm and activity into the documentation project. >>> >>> We have soooooooooo much good documentation out there, but very >>> little structure >>> or organization AFAICT (and not due to lack of effort, I know >>> people have >>> been working hard at various levels). >>> >>> To that end, I propose we focus on the following: >>> >>> 0. Elect a "doc team leader" similar to the FWT leader, and have >>> the Plone Foundation pay a small amount to them to encourage >>> them to do a good job. It could even be the FWT leader, but >>> I doubt Eric or Hanno want the additional responsibility. >>> I nominate dukebody :-). >>> >> >> I've already been working on the Plone 4 documentation for some >> time, so >> I guess I wouldn't be a bad "leader" for this release. Are we talking >> about 4.0 only, or 4.x? >> >> >>> 0.5. Elect a "doc team", again mirroring the FWT process here. >> >> http://plone.org/documentation/kb/documentation-team-editors is the >> current list of "doc team editors", and >> http://plone.org/documentation/kb/plone-org-documentation-editors-roles-and-responsibilities >> their responsabilities as stablished two years ago. >> >>> 1. Identify all the resources we care about, e.g.: >>> >>> - FAQs >>> - Manuals >>> - Plone Core Developer Reference >>> - Developer Manual >>> ... >>> - Knowledge Base >> >> We care about everything and have a quite long list of more-or-less >> defined tasks at https://dev.plone.org/plone/report/8 . >> >> >>> 2. Identify a subset to version and release. >>> >>> 3. Work toward a release. Ideally one that corresponds to a >>> software release, but I suppose that is not mandatory. >> >> The problem is that documentation is a kind of moving target never >> finished. I cannot say "oh yeah, I've sucessfully documented >> portlets", >> because there will always be use-cases and functions not explained. >> Some >> parts of Plone are almost completely undocumented (e.g. some Plone 3 >> PLIP-based features). I don't really know how to identify a subset of >> tasks and release if it isn't corresponding to a software release. >> >> >>> 4. Have fun and profit. >>> >>> 5. Hang in #plone-docs 24/7. >> >> This is the easy part. :) >> >> -- israel >> >> >> --- >> --- >> --- >> --------------------------------------------------------------------- >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Plone-docs mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/plone-docs > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Plone-docs mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/plone-docs ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Plone-docs mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/plone-docs