Re: Running Buildout while Plone is running
Nathan Van Gheem <[email protected]> Tue, 08 Dec 2015 19:19:43 +0000
| Newsgroups | gmane.comp.web.zope.plone.user |
|---|---|
| Message-ID | <CAL8hw9HuGMEoL5MAUnxCAUO8bSAdio_qq3hpsEvK22-GPC9pCg@mail.gmail.com> |
--===============4719948103628424991== Content-Type: multipart/alternative; boundary=001a114391e4b3ee0b052667dbf3 --001a114391e4b3ee0b052667dbf3 Content-Type: text/plain; charset=UTF-8 I always run buildout while Plone is running. I also ONLY ever restart the zeoserver if there is a change in zeoserver version. And, I'll test restarting a client on a test client that isn't part of the load balancer first before moving to live clients. The plone client runs in a process that has already loaded all the python code into memory. Re-running buildout should not have adverse affects as long as you don't blow away the python packages it is running from(usually buildout-cache/eggs). -Nathan On Tue, Dec 8, 2015 at 1:14 PM Wolfgang Jeltsch <wls580ii-u9ERN231N2QZkvjqreKGLti2O/[email protected]> wrote: > Hi, > > I just followed the instructions for a Buildout-based installation of > Hotfix 20151208. The instructions did not tell me to stop Plone. Instead > they asked me to edit buildout.cfg, run Buildout, and then start Plone. > Instead of just starting Plone (which was still running, of course), I > stopped Plone and then started it. > > Now my question is whether I may have caused trouble by running Buildout > while Plone was still running, or whether this work flow is okay. > > All the best, > Wolfgang > > > > ------------------------------------------------------------------------------ > Go from Idea to Many App Stores Faster with Intel(R) XDK > Give your users amazing mobile app experiences with Intel(R) XDK. > Use one codebase in this all-in-one HTML5 development environment. > Design, debug & build mobile apps & 2D/3D high-impact games for multiple > OSs. > http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 > _______________________________________________ > Plone-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/plone-users > --001a114391e4b3ee0b052667dbf3 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">I always run buildout while Plone is running.<div><br></di= v><div>I also ONLY ever restart the zeoserver if there is a change in zeose= rver version. And, I'll test restarting a client on a test client that = isn't part of the load balancer first before moving to live clients.</d= iv><div><br></div><div>The plone client runs in a process that has already = loaded all the python code into memory. Re-running buildout should not have= adverse affects as long as you don't blow away the python packages it = is running from(usually buildout-cache/eggs).</div><div><br></div><div><br>= </div><div>-Nathan</div></div><br><div class=3D"gmail_quote"><div dir=3D"lt= r">On Tue, Dec 8, 2015 at 1:14 PM Wolfgang Jeltsch <<a href=3D"mailto:wl= s580ii-u9ERN231N2QZkvjqreKGLti2O/[email protected]">wls580ii-u9ERN231N2QZkvjqreKGLti2O/[email protected]</a>> wrote:<br></di= v><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:= 1px #ccc solid;padding-left:1ex">Hi,<br> <br> I just followed the instructions for a Buildout-based installation of<br> Hotfix 20151208. The instructions did not tell me to stop Plone. Instead<br= > they asked me to edit buildout.cfg, run Buildout, and then start Plone.<br> Instead of just starting Plone (which was still running, of course), I<br> stopped Plone and then started it.<br> <br> Now my question is whether I may have caused trouble by running Buildout<br= > while Plone was still running, or whether this work flow is okay.<br> <br> All the best,<br> Wolfgang<br> <br> <br> ---------------------------------------------------------------------------= ---<br> Go from Idea to Many App Stores Faster with Intel(R) XDK<br> Give your users amazing mobile app experiences with Intel(R) XDK.<br> Use one codebase in this all-in-one HTML5 development environment.<br> Design, debug & build mobile apps & 2D/3D high-impact games for mul= tiple OSs.<br> <a href=3D"http://pubads.g.doubleclick.net/gampad/clk?id=3D254741911&iu= =3D/4140" rel=3D"noreferrer" target=3D"_blank">http://pubads.g.doubleclick.= net/gampad/clk?id=3D254741911&iu=3D/4140</a><br> _______________________________________________<br> Plone-Users mailing list<br> <a href=3D"mailto:[email protected]" target=3D"_blank">Plon= [email protected]</a><br> <a href=3D"https://lists.sourceforge.net/lists/listinfo/plone-users" rel=3D= "noreferrer" target=3D"_blank">https://lists.sourceforge.net/lists/listinfo= /plone-users</a><br> </blockquote></div> --001a114391e4b3ee0b052667dbf3-- --===============4719948103628424991== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 --===============4719948103628424991== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Plone-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/plone-users --===============4719948103628424991==--