Re: Not all bindings are defined in cfg_ioncore.lua

Ted Zlatanov <tzz-mIZUurteI1BWk0Htik3J/[email protected]>
Newsgroups gmane.comp.window-managers.ion.general
Organization Теодор Златанов @ Cienfuegos
Message-ID <[email protected]>
On Sun, 5 Aug 2007 16:08:54 +0000 (UTC) Tuomo Valkonen <[email protected]> wrote: 

TV> My take on the use scripting languages for configuration may be read
TV> in [1,2]. In summary: I'm not too happy about using scripting languages
TV> for configuration, and would rather have separate somewhat _standard_
TV> config system for basic configuration (integrated with Vis [3], possibly
TV> providing access through the FS, and maybe providing _rudimentary_
TV> command-level scripting as well) [1]. Support for real scripting should
TV> be provided by a general exported API usable through any language being
TV> able to access some ___simplistic___ common language runtime 
TV> infrastructure [2]. However, since decent versions of neither of these
TV> systems exist, using an easily embeddable scripting language like Lua
TV> is the path of least effort. And since Ion is "research code" (although
TV> in Ion2 and especially Ion3 it has recently strayed too far into becoming
TV> a proper software development project, which I don't like), I'm not going
TV> to spend too much time polishing it to be a flashy luser-compatible 
TV> product. I rather concentrate on the ideas.

In that case I think a luser -> lua -> Ion tool makes sense as a project
outside Ion itself, which is what Ethan and I have discussed.

Ted
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