Re: AutoOpenGl Plugin

"valery_vi" <[email protected]>
Newsgroups gmane.comp.windows.autoit.user
Message-ID <[email protected]>
Yes, now it works fine.

http://www.autoitscript.com/forum/index.php?showtopic=37385&st=60

CPU eater was killed!
:-)

Thanx, Percy. 
Valery

>Updated again... 25/12/2006
>Any opinion? Please, post here!!!! 



--- In [email protected], "valery_vi" <shehrer1@...> wrote:
>
> The CPU time eater is here:
> 
> // Main routine - thread callback
> DWORD __stdcall __MainLoop( void* Param )
> {	
>     g_WinConfig.CreateGlWindow( );
> 
> 	glutDisplayFunc( __Draw );
> 	glutReshapeFunc( __WindowResize );
> 	glutIdleFunc( __Draw );
> 	glutMainLoop( );
> 	
> 	return 0;
> }
> 
> Call of glutIdleFunc() initiates the waste action (draw) which 
was  
> already implemented by calling glutDisplayFunc() (above). 
> 
> Description of glutIdleFunc() is the following:
> http://www.opengl.org/resources/libraries/glut/spec3/node63.html
> 
> "...
> 
> glutIdleFunc sets the global idle callback to be func so a GLUT 
> program can perform background processing tasks or continuous 
> animation when window system events are not being received. If 
> enabled, the idle callback is continuously called when events are 
> not being received. The callback routine has no parameters. The 
> current window and current menu will not be changed before the 
idle 
> callback. Programs with multiple windows and/or menus should 
> explicitly set the current window and/or current menu and not rely 
> on its current setting. 
> 
> The amount of computation and rendering done in an idle callback 
> should be minimized to avoid affecting the program's interactive 
> response. In general, not more than a single frame of rendering 
> should be done in an idle callback. 
> 
> Passing NULL to glutIdleFunc disables the generation of the idle 
> callback. "
> 
> Simple solution to free CPU is to replace
> 
>  glutIdleFunc( __Draw );
> 
> to 
> 
>  glutIdleFunc( NULL );
> 
> Script with rendering of this sort will make autorotation the 
Earth 
> very easy and smoothly, I think.
> :-)
> 
> Regards,
> Valery
> 
> --- In [email protected], "valery_vi" <shehrer1@> wrote:
> >
> > New version (10 Dec 2006) from Au3GlPlugin.zip works fine for 
me. 
> > But glutMainLoop() eats CPU time very much (98%-99%)! 
> > Is there any way to reduce this great job?
> > 
> > Valery
> > 
> > --- In [email protected], "valery_vi" <shehrer1@> wrote:
> > >
> > > BTW this zombe isn't zombie:
> > > "When a program forks and the child finishes before the parent"
> > > That child is running after AutoIt script finished. It would 
be 
> > > demon because it is background process that does not belong to 
a 
> > > terminal session. But this process would be service for 
Windows. 
> > So 
> > > this process is zombe - AutoIt son without parent, which is 
> AutoIt 
> > > script, I think. 
> > > 
> > > Valery
> > > 
> > > --- In [email protected], "valery_vi" <shehrer1@> 
wrote:
> > > >
> > > > Hi, 
> > > > 
> > > > I have one small problem with it. You should kill AutoIt's 
> zombe 
> > > > (98% CPU used) after exit from OpenGl Plugin scripts. 
> > > > Is there auto solution to reduce CPU work and kill AutoIt's 
> > zombe?
> > > > 
> > > > Valery
> > > > 
> > > > 
> > > > 
> > > > --- In [email protected], "valery_vi" <shehrer1@> 
> wrote:
> > > > >
> > > > > Hi,
> > > > > 
> > > > > There is interesting topic of AutoItScript forum:
> > > > > 
> > > > > "OpenGl Plugin Experiment, An opengl plugin that uses 
glut32"
> > > > > http://www.autoitscript.com/forum/index.php?
> > showtopic=37385&st=0
> > > > > 
> > > > > I like it.
> > > > > 
> > > > > Maybe it's time to autorotate the Earth. 
> > > > > 
> > > > > Valery
> > > > >
> > > >
> > >
> >
>
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