Re: Writing New Constraints for NUnit

"Charlie Poole" <[email protected]> Sun, 7 Sep 2008 17:13:20 -0700
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Yes, we're eating our own dogfood! I added a number of tests that use 2.5
features.
So using TD.Net is not possible till there's a release that supports it.
 
I think you're running into the same problem reported by somebody else on
one
of our lists - the Nant build script for nunit.framework contains an entry
for
FactoriesAttribute.cs rather than TestCases attribute. I fixed this only
recently.
 
I suggest trying to get the very latest source. If you still have problems,
let
me know so I can update CVS correctly
 
(One mistake I sometimes make is to update from within the src directory.
Make sure you do it from the top level directory to get everything.)
 
Charlie


  _____  

From: Simone Busoli [mailto:[email protected]] 
Sent: Sunday, September 07, 2008 4:17 PM
To: Charlie Poole
Cc: [email protected]
Subject: Re: [Nunit-users] Writing New Constraints for NUnit


Thanks for the guide. I'm trying to write the BinarySerializableConstraint
but I'm having some issues with building and testing NUnit. So far I had
been able to build and run tests from within VS via TD.NET, but now I
noticed that base test classes use NUnit 2.5 features so I had to rely on
something else. I tried building NUnit with nant but no success, it
complaints about missing files, specifically a Factory[something].cs. Then,
since I can run the build with VS 2008, I downloaded NUnit 2.5 alpha 3
(won't trust the build on my machine) and tried with that, but I'm getting
red all over the place in the tests for the constraints, while everything's
green for the other stuff in Tests and Syntax namespaces. At a quick look it
seems that what's failing are the tests defined in the ConstraintTestBase
class (FailsWithBadValues, ProvidesProperFailureMessage), those using the
TestCases attribute in other words.


On Sun, Sep 7, 2008 at 7:35 PM, Charlie Poole <[email protected]> wrote:


Hi All,

I've been asked to provide more info on the increasingly complicated
process of adding a new constraint to NUnit. Since I still expect
it to change - and hopefully get simpler - I'm doing it on these
mailing lists as "current but subject to change" information.

This is basically a "how-to" but I've added a postscript about
why the design is as it is at the end.

Actually, adding a constraint is easy. It's documented here:
http://nunit.org/?p=customConstraints
<http://nunit.org/?p=customConstraints&r=2.5> &r=2.5 It gets more
complicated when you also want to work with the syntax
of NUnit's fluent interface for Asserts.

I generally write constraints test first, jumping between the
tests and the constraint and between the syntax tests and
the syntactic elements. That's hard to describe, so I'll just
tell you what's needed at the end here.

1. The Constraint
I assume you're writing a simple constraint, one that does
not operate on other constraints. Inherit your constraint
class from Constraint and override the two abstract members
Match() and WriteDescriptionTo(). Be sure to set the value
of the protected field "actual" in your Match method, since
that is used in any error message. Depending on the constraint
you are writing, you might need to override other methods, but
leave them alone unless you need to do it.

If your  constraint has a generic variation, be sure to define
it within the scope of an #if NET_2_0 condition. If it operates
on any collections, try to make it work with IEnumerable
only and avoid copying the collection.

An important rule for constraints is to check for invalid
arguments and throw an exception. Do NOT just return false.
While this may work for simple cases, it will mess up more
complicated usage where constraints are combined with
various operators. And, of course, it may hide an error.

2. Constraint Tests
Derive one or more classes from ConstraintTestBase. Each of
those will be used to test one instance of the constraint.
How many you need depend on how many variations there are
within your constraint. Be sure to create separate tests
for generic variations -within an #if statement.

Write any extra tests you need, adding them to the same
classes or within a separate fixture.

NOTE: If you stop here, your constraint is useable by
creating it with new. You can write statements like:
 Assert.That( xxx, new MyConstraint(...) );

NOTE: See below if your constraint takes modifiers

3. Syntactic Elements
You will need to pick one or more key words for use
in the NUnit syntax. Pick something that will be
meaningful while keeping it reasonably short.

Currently, you must add your syntactic element in
three places. I'm looking at using code generation
to eliminate this duplication. The following
classes need to be updated:

* PartialConstraintExpression - look at how other
 simple constraints are implemented here. If
 your constraint takes modifiers, see below.
 Otherwise, you will just need a method similar
 to this one for TypeOf:

 public ConstraintExpression TypeOf(Type expectedType)
 {
   return this.Append(new ExactTypeConstraint(expectedType));
 }

* Is/Has - you decide which is better, or consult
 on the list if you're convinced that you need
 a new class. Add a method similar to this:

 public static ConstraintExpression TypeOf(Type expectedType)
 {
   return new PartialConstraintExpression().TypeOf(expectedType);
 }

* ConstraintFactory: Add a method similar to this:

 public ConstraintExpression TypeOf(Type expectedType)
 {
   return Is.TypeOf(expectedType);
 }

NOTE: It's important to keep the actual logic in the
PartialConstraintBuilder class, with the others depending
on it.

NOTE: If your constraint takes no args, use properties
rather than methods - it's easier to read.

4. Syntax Tests
Derive one or more classes from SyntaxTest. You will
need one for each different syntax you need to test.
If you forget to add code to any of the three classes
above, these tests will tell you.

At this point you're done... UNLESS you want to add
modifiers to your class. If your constraint will take
any modifiers, I suggest you do all of the above first,
then add the first one and make it work, then add
the others. Come back to this note if/when you want
to add a modifier...

Welcome Back!

In the NUnit syntax, a modifier is a property or method
that returns the object itself, after making some sort
of state change. Existing examples of modifiers are
Within(), IgnoreCase and Descending. Here's a simple
modifier:

 public EqualConstraint IgnoreCase
 {
   get { caseInsensitive = true; return this; }
 }

With the above addition, it's possible to write
 new EqualConstraint("hello").IgnoreCase
but NOT
 Is.EqualTo("hello").IgnoreCase

In order to make the syntax work, it's currently
necessary to create a ConstraintModifier class.
These classes inherit from ConstraintModifier
and are usually implemented as nested classes
within the constraint itself, so as to allow
access to private members of the constraint.

Here's a simplified version of the one for
EqualConstraint:

 public class Modifier : ConstraintModifier
 {
   private EqualConstraint constraint;

   public Modifier(EqualConstraint constraint,
                   ConstraintExpression builder)
     : base(constraint, builder)
   {
     this.constraint = constraint;
   }

   public Modifier IgnoreCase
   {
       get { constraint.caseInsensitive = true; return this; }
   }
 }

After implementing the above, the three syntax classes
need to be changed so our methods return EqualConstraint.Modifier.
ConstraintFactory and Is/Has require no further changes but
PartialConstraintExpression will now look like this:

 public EqualConstraint.Modifier EqualTo(object expected)
 {
   EqualConstraint constraint = new EqualConstraint(expected);
   return new EqualConstraint.Modifier(constraint,
this.Append(constraint));
 }

That's "all" there is to it! :-)

Charlie

Theoretical PostScript:

In case you wonder Why we neeed all the classes:

We want to provide a good object model, while *at*the*same*time*
having only reasonable choices appear in the intellisense. And
we want whatever you can compile to make sense as much as
is possible, so that there aren't too many runtime checks.

So we need separate PartialConstraintExpression and
ConstraintExpression classes to make sure you can't
enter ...And.And... or ...Null.Null... and similar
meaningless stuff.

We need Is/Has to provide static methods to get the
expression started.

We need ConstraintFactory, to supply instance methods
for use by those who prefer to derive test classes
from AssertionHelper. We could eliminnate that
class by eliminating the feature.

In particular, the Modifier classes are needed because we
are dealing with a ConstraintExpression, but want the
choices offered to the user to represent those provided
for an Equal Constraint. The Modifier class ties together
the whole expression and the "leading edge" constraint
in a way that lets us have both. If the user ends the
expression, the Modifier's implementation of IConstraint
is used. If the user types "IgnoreCase" the EqualConstraint
is used. If the user types "And" or "Or", that's handled
by the ConstraintExpression.

I'm working on a few approaches to this extra class.






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<BODY>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>Yes,=20
we're eating our own dogfood! I added a number of tests that use 2.5=20
features.</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>So=20
using TD.Net is not possible till there's a release that supports=20
it.</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
think you're running into the same problem reported by somebody else on=20
one</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>of our=20
lists - the Nant build script for nunit.framework contains an entry=20
for</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2>FactoriesAttribute.cs rather than TestCases attribute. I fixed =
this only=20
recently.</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>I=20
suggest trying to get the very latest source. If you still have =
problems,=20
let</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>me=20
know so I can update CVS correctly</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>(One=20
mistake I sometimes make is to update from within the src=20
directory.</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =
size=3D2>Make=20
sure you do it from the top level directory to get=20
everything.)</FONT></SPAN></DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=3D937500600-08092008><FONT face=3DArial color=3D#0000ff =

size=3D2>Charlie</FONT></SPAN></DIV><BR>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> Simone Busoli=20
  [mailto:[email protected]] <BR><B>Sent:</B> Sunday, September =
07, 2008=20
  4:17 PM<BR><B>To:</B> Charlie Poole<BR><B>Cc:</B>=20
  [email protected]<BR><B>Subject:</B> Re: [Nunit-users] =
Writing=20
  New Constraints for NUnit<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV dir=3Dltr>Thanks for the guide. I'm trying to write the=20
  BinarySerializableConstraint but I'm having some issues with building =
and=20
  testing NUnit. So far I had been able to build and run tests from =
within VS=20
  via <A href=3D"http://TD.NET">TD.NET</A>, but now I noticed that base =
test=20
  classes use NUnit 2.5 features so I had to rely on something else. I =
tried=20
  building NUnit with nant but no success, it complaints about missing =
files,=20
  specifically a Factory[something].cs. Then, since I can run the build =
with VS=20
  2008, I downloaded NUnit 2.5 alpha 3 (won't trust the build on my =
machine) and=20
  tried with that, but I'm getting red all over the place in the tests =
for the=20
  constraints, while everything's green for the other stuff in Tests and =
Syntax=20
  namespaces. At a quick look it seems that what's failing are the tests =
defined=20
  in the ConstraintTestBase class (FailsWithBadValues,=20
  ProvidesProperFailureMessage), those using the&nbsp;TestCases =
attribute in=20
  other words.<BR><BR>
  <DIV class=3Dgmail_quote>On Sun, Sep 7, 2008 at 7:35 PM, Charlie Poole =
<SPAN=20
  dir=3Dltr>&lt;<A=20
  href=3D"mailto:[email protected]">[email protected]</A>&gt;</SPAN> =
wrote:<BR>
  <BLOCKQUOTE class=3Dgmail_quote=20
  style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: =
#ccc 1px solid">Hi=20
    All,<BR><BR>I've been asked to provide more info on the increasingly =

    complicated<BR>process of adding a new constraint to NUnit. Since I =
still=20
    expect<BR>it to change - and hopefully get simpler - I'm doing it on =

    these<BR>mailing lists as "current but subject to change"=20
    information.<BR><BR>This is basically a "how-to" but I've added a =
postscript=20
    about<BR>why the design is as it is at the end.<BR><BR>Actually, =
adding a=20
    constraint is easy. It's documented here:<BR><A=20
    href=3D"http://nunit.org/?p=3DcustomConstraints&amp;r=3D2.5"=20
    =
target=3D_blank>http://nunit.org/?p=3DcustomConstraints&amp;r=3D2.5</A> =
It gets=20
    more<BR>complicated when you also want to work with the syntax<BR>of =
NUnit's=20
    fluent interface for Asserts.<BR><BR>I generally write constraints =
test=20
    first, jumping between the<BR>tests and the constraint and between =
the=20
    syntax tests and<BR>the syntactic elements. That's hard to describe, =
so I'll=20
    just<BR>tell you what's needed at the end here.<BR><BR>1. The=20
    Constraint<BR>I assume you're writing a simple constraint, one that=20
    does<BR>not operate on other constraints. Inherit your =
constraint<BR>class=20
    from Constraint and override the two abstract members<BR>Match() and =

    WriteDescriptionTo(). Be sure to set the value<BR>of the protected =
field=20
    "actual" in your Match method, since<BR>that is used in any error =
message.=20
    Depending on the constraint<BR>you are writing, you might need to =
override=20
    other methods, but<BR>leave them alone unless you need to do =
it.<BR><BR>If=20
    your &nbsp;constraint has a generic variation, be sure to =
define<BR>it=20
    within the scope of an #if NET_2_0 condition. If it operates<BR>on =
any=20
    collections, try to make it work with IEnumerable<BR>only and avoid =
copying=20
    the collection.<BR><BR>An important rule for constraints is to check =
for=20
    invalid<BR>arguments and throw an exception. Do NOT just return=20
    false.<BR>While this may work for simple cases, it will mess up=20
    more<BR>complicated usage where constraints are combined =
with<BR>various=20
    operators. And, of course, it may hide an error.<BR><BR>2. =
Constraint=20
    Tests<BR>Derive one or more classes from ConstraintTestBase. Each=20
    of<BR>those will be used to test one instance of the =
constraint.<BR>How many=20
    you need depend on how many variations there are<BR>within your =
constraint.=20
    Be sure to create separate tests<BR>for generic variations -within =
an #if=20
    statement.<BR><BR>Write any extra tests you need, adding them to the =

    same<BR>classes or within a separate fixture.<BR><BR>NOTE: If you =
stop here,=20
    your constraint is useable by<BR>creating it with new. You can write =

    statements like:<BR>&nbsp;Assert.That( xxx, new MyConstraint(...)=20
    );<BR><BR>NOTE: See below if your constraint takes =
modifiers<BR><BR>3.=20
    Syntactic Elements<BR>You will need to pick one or more key words =
for=20
    use<BR>in the NUnit syntax. Pick something that will =
be<BR>meaningful while=20
    keeping it reasonably short.<BR><BR>Currently, you must add your =
syntactic=20
    element in<BR>three places. I'm looking at using code =
generation<BR>to=20
    eliminate this duplication. The following<BR>classes need to be=20
    updated:<BR><BR>* PartialConstraintExpression - look at how=20
    other<BR>&nbsp;simple constraints are implemented here. =
If<BR>&nbsp;your=20
    constraint takes modifiers, see below.<BR>&nbsp;Otherwise, you will =
just=20
    need a method similar<BR>&nbsp;to this one for =
TypeOf:<BR><BR>&nbsp;public=20
    ConstraintExpression TypeOf(Type expectedType)<BR>&nbsp;{<BR>&nbsp;=20
    &nbsp;return this.Append(new=20
    ExactTypeConstraint(expectedType));<BR>&nbsp;}<BR><BR>* Is/Has - you =
decide=20
    which is better, or consult<BR>&nbsp;on the list if you're convinced =
that=20
    you need<BR>&nbsp;a new class. Add a method similar to=20
    this:<BR><BR>&nbsp;public static ConstraintExpression TypeOf(Type=20
    expectedType)<BR>&nbsp;{<BR>&nbsp; &nbsp;return new=20
    =
PartialConstraintExpression().TypeOf(expectedType);<BR>&nbsp;}<BR><BR>*=20
    ConstraintFactory: Add a method similar to this:<BR><BR>&nbsp;public =

    ConstraintExpression TypeOf(Type expectedType)<BR>&nbsp;{<BR>&nbsp;=20
    &nbsp;return Is.TypeOf(expectedType);<BR>&nbsp;}<BR><BR>NOTE: It's =
important=20
    to keep the actual logic in the<BR>PartialConstraintBuilder class, =
with the=20
    others depending<BR>on it.<BR><BR>NOTE: If your constraint takes no =
args,=20
    use properties<BR>rather than methods - it's easier to =
read.<BR><BR>4.=20
    Syntax Tests<BR>Derive one or more classes from SyntaxTest. You =
will<BR>need=20
    one for each different syntax you need to test.<BR>If you forget to =
add code=20
    to any of the three classes<BR>above, these tests will tell =
you.<BR><BR>At=20
    this point you're done... UNLESS you want to add<BR>modifiers to =
your class.=20
    If your constraint will take<BR>any modifiers, I suggest you do all =
of the=20
    above first,<BR>then add the first one and make it work, then =
add<BR>the=20
    others. Come back to this note if/when you want<BR>to add a=20
    modifier...<BR><BR>Welcome Back!<BR><BR>In the NUnit syntax, a =
modifier is a=20
    property or method<BR>that returns the object itself, after making =
some=20
    sort<BR>of state change. Existing examples of modifiers =
are<BR>Within(),=20
    IgnoreCase and Descending. Here's a =
simple<BR>modifier:<BR><BR>&nbsp;public=20
    EqualConstraint IgnoreCase<BR>&nbsp;{<BR>&nbsp; &nbsp;get { =
caseInsensitive=20
    =3D true; return this; }<BR>&nbsp;}<BR><BR>With the above addition, =
it's=20
    possible to write<BR>&nbsp;new =
EqualConstraint("hello").IgnoreCase<BR>but=20
    NOT<BR>&nbsp;Is.EqualTo("hello").IgnoreCase<BR><BR>In order to make =
the=20
    syntax work, it's currently<BR>necessary to create a =
ConstraintModifier=20
    class.<BR>These classes inherit from ConstraintModifier<BR>and are =
usually=20
    implemented as nested classes<BR>within the constraint itself, so as =
to=20
    allow<BR>access to private members of the constraint.<BR><BR>Here's =
a=20
    simplified version of the one =
for<BR>EqualConstraint:<BR><BR>&nbsp;public=20
    class Modifier : ConstraintModifier<BR>&nbsp;{<BR>&nbsp; =
&nbsp;private=20
    EqualConstraint constraint;<BR><BR>&nbsp; &nbsp;public=20
    Modifier(EqualConstraint constraint,<BR>&nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;=20
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ConstraintExpression =
builder)<BR>&nbsp;=20
    &nbsp; &nbsp;: base(constraint, builder)<BR>&nbsp; &nbsp;{<BR>&nbsp; =
&nbsp;=20
    &nbsp;this.constraint =3D constraint;<BR>&nbsp; =
&nbsp;}<BR><BR>&nbsp;=20
    &nbsp;public Modifier IgnoreCase<BR>&nbsp; &nbsp;{<BR>&nbsp; &nbsp; =
&nbsp;=20
    &nbsp;get { constraint.caseInsensitive =3D true; return this; =
}<BR>&nbsp;=20
    &nbsp;}<BR>&nbsp;}<BR><BR>After implementing the above, the three =
syntax=20
    classes<BR>need to be changed so our methods return=20
    EqualConstraint.Modifier.<BR>ConstraintFactory and Is/Has require no =
further=20
    changes but<BR>PartialConstraintExpression will now look like=20
    this:<BR><BR>&nbsp;public EqualConstraint.Modifier EqualTo(object=20
    expected)<BR>&nbsp;{<BR>&nbsp; &nbsp;EqualConstraint constraint =3D =
new=20
    EqualConstraint(expected);<BR>&nbsp; &nbsp;return new=20
    =
EqualConstraint.Modifier(constraint,<BR>this.Append(constraint));<BR>&nbs=
p;}<BR><BR>That's=20
    "all" there is to it! :-)<BR><BR>Charlie<BR><BR>Theoretical=20
    PostScript:<BR><BR>In case you wonder Why we neeed all the=20
    classes:<BR><BR>We want to provide a good object model, while=20
    *at*the*same*time*<BR>having only reasonable choices appear in the=20
    intellisense. And<BR>we want whatever you can compile to make sense =
as much=20
    as<BR>is possible, so that there aren't too many runtime =
checks.<BR><BR>So=20
    we need separate PartialConstraintExpression =
and<BR>ConstraintExpression=20
    classes to make sure you can't<BR>enter ...And.And... or =
...Null.Null... and=20
    similar<BR>meaningless stuff.<BR><BR>We need Is/Has to provide =
static=20
    methods to get the<BR>expression started.<BR><BR>We need =
ConstraintFactory,=20
    to supply instance methods<BR>for use by those who prefer to derive =
test=20
    classes<BR>from AssertionHelper. We could eliminnate that<BR>class =
by=20
    eliminating the feature.<BR><BR>In particular, the Modifier classes =
are=20
    needed because we<BR>are dealing with a ConstraintExpression, but =
want=20
    the<BR>choices offered to the user to represent those =
provided<BR>for an=20
    Equal Constraint. The Modifier class ties together<BR>the whole =
expression=20
    and the "leading edge" constraint<BR>in a way that lets us have =
both. If the=20
    user ends the<BR>expression, the Modifier's implementation of=20
    IConstraint<BR>is used. If the user types "IgnoreCase" the=20
    EqualConstraint<BR>is used. If the user types "And" or "Or", that's=20
    handled<BR>by the ConstraintExpression.<BR><BR>I'm working on a few=20
    approaches to this extra=20
    =
class.<BR><BR><BR><BR><BR><BR><BR>---------------------------------------=
----------------------------------<BR>This=20
    SF.Net email is sponsored by the Moblin Your Move Developer's=20
    challenge<BR>Build the coolest Linux based applications with Moblin =
SDK=20
    &amp; win great prizes<BR>Grand prize is a trip for two to an Open =
Source=20
    event anywhere in the world<BR><A=20
    =
href=3D"http://moblin-contest.org/redirect.php?banner_id=3D100&amp;url=3D=
/"=20
    =
target=3D_blank>http://moblin-contest.org/redirect.php?banner_id=3D100&am=
p;url=3D/</A><BR>_______________________________________________<BR>Nunit=
-users=20
    mailing list<BR><A=20
    =
href=3D"mailto:[email protected]">[email protected]=
eforge.net</A><BR><A=20
    href=3D"https://lists.sourceforge.net/lists/listinfo/nunit-users"=20
    =
target=3D_blank>https://lists.sourceforge.net/lists/listinfo/nunit-users<=
/A><BR></BLOCKQUOTE></DIV><BR></DIV></BLOCKQUOTE></BODY></HTML>

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