MESSAGE_HANDLER(WM_PAINT, OnPaint) vs MSG_WM_PAINT(OnPaint)

"cmostler" <[email protected]>
Newsgroups gmane.comp.windows.wtl
Message-ID <[email protected]>
I'm trying to pick up WTL, and really like what I've learned so far.  However, I've managed to run into an issue with just the wizard produced code.

I very much prefer using the MESSAGE_MAP macros from atlcrack.h over those in atlwin.h.  I converted the generated handler functions to use this form.

In doing so, I found that if I handle the WM_PAINT message using the MSG_WM_PAINT macro (and associated handler function), the application will completely utilize a single CPU, continuously processing WM_PAINT messages.  However, if I use the MESSAGE_HANDLER macro for the WM_PAINT message, the CPU remains idle, as expected.

From the implementation of the macros, I cannot see any reason why this should be.  What is the proper way to use MSG_WM_PAINT?



------------------------------------

Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/wtl/

<*> Your email settings:
    Individual Email | Traditional

<*> To change settings online go to:
    http://groups.yahoo.com/group/wtl/join
    (Yahoo! ID required)

<*> To change settings via email:
    mailto:[email protected] 
    mailto:[email protected]

<*> To unsubscribe from this group, send an email to:
    [email protected]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.