RE: Why CreateCompatibleDC and CreateCompatibleBitmap?
"Roel Vanhout" <[email protected]>
| Newsgroups | gmane.comp.windows.wtl |
|---|---|
| Message-ID | <[email protected]> |
You only need the CreateCompatible* calls when you're doing double buffering, i.e. drawing onto an offscreen (in memory) bitmap first, then blitting it to the window's DC, to avoid flicker. If you're using a CPaintDC in your WTL WM_PAINT handler, you *can* draw directly on that. 'Compatible' refers to 'having the same properties' (color depth, palette, ...) as the original DC. What the CreateCompatible* calls do exactly is a long and complicated topic. I suggest reading the Petzold for an accessible (in asfar as an intricate topic like this can be made accessible) explanation. MSDN has the information too but IMO it's too dense to be fully understood by a novice. cheers, roel _____ From: [email protected] [mailto:[email protected]] On Behalf Of hawkgao Sent: Thursday, April 16, 2009 11:29 To: [email protected] Subject: [wtl] Why CreateCompatibleDC and CreateCompatibleBitmap? I've study windows programming 8 years ago. but, i even don't understand why windows need CreateCompatibleDC and CreateCompatibleBitmap, when drawing some thing on view. what is the "compatible" real meaning here? why windows cannot draw directly on device? Thanks, -Hawk [Non-text portions of this message have been removed] ------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/wtl/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/wtl/join (Yahoo! ID required) <*> To change settings via email: mailto:[email protected] mailto:[email protected] <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/