Re: Mouse no longer working in Quake3?

Greg Stark <[email protected]>
Newsgroups gmane.comp.xfree86.expert
Organization The Emacs Conspiracy; member since 1992
Message-ID <[email protected]>
I see the exact same thing. starting with +set in_dgamouse 0 doesn't help
either. As far as I know that mode doesn't use DGA at all so I can't even
figure out how this could fail.

Mark Vojkovich <[email protected]> writes:

>    I just noticed that the mouse no longer works in Quake3.  
> The only significant change I made to this system (with regards
> to the mouse, that is) was syncing and rebuilding XFree86 from
> CVS.  I don't suppose anyone managed to get CVS (I synced at
> 18:31 on Dec 11) and Quake3 (ver. 1.32) to have working mouse
> support.  At first I thought it was DGA stuff that was broken,
> but the mouse works fine in my DGA test app.  Xev shows that
> Quake3 isn't getting any events in fullscreen or windowed mode,
> DGA mouse support or not.
> 
> 
> 			Mark.
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> 

-- 
greg
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