Re: Hit bound texture in upload
Ian Romanick <[email protected]> Tue, 17 Dec 2002 13:02:26 -0800
| Newsgroups | gmane.comp.xfree86.expert |
|---|---|
| Message-ID | <[email protected]> |
On Sat, Dec 07, 2002 at 06:53:23PM -0500, Gregory Stark wrote: > I'm getting a lot of > Hit bound texture in upload > in quake3. > > Whenever I get a message like this I also see corrupted textures on the > screen. From what I read in the source it appears this happens when mmAllocMem > returns 0 which sounds like it means out of memory. But I think I have plenty > of memory available. I know I have plenty of swap available. > > Is this a known problem? On google I see a few other mentions of people > reporting this but nobody working on fixing it. It sounds like this may be related to a known issue with some of the 3D drivers in XFree86. Under some circumstances they can over-commit texture memory. When that happens, you get the 'hit bound texture' message. The work-around is to use lower texture detail. The actual FIX is in a development branch of the DRI source tree. The fix is part of a larger development effort that won't find its way into XFree until 4.4.0. -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html