Re: xfree will be the best....
Keith Whitwell <[email protected]>
| Newsgroups | gmane.comp.xfree86.forum |
|---|---|
| Message-ID | <[email protected]> |
Keith Packard wrote: > Around 12 o'clock on Apr 6, Marco Bubke wrote: > > >>How difficult would it be to layer Render over OpenGL? I really don't >>know render but it looks to me a little bit like the classic OpenGL >>raster stage. > > > That shouldn't be surprising; the intent was to make hardware that > supports OpenGL able to accelerate most of the Render extension. > > However, there are a few operations which OpenGL doesn't efficiently > accelerate in some implementations, most notably the text operations which > dominate most 2D interfaces and rendering to off-screen images (pbuffers). > > In addition, Render includes per-component (RGBA) compositing to improve > image quality on LCD screens and a few new compositing modes needed for > interactive applications. The compositing modes should be largely > compatible with OpenGL, but the component-level compositing has no > equivalent in the OpenGL world that I'm aware of. Hence, any Render > implementation is likely to include at least some software component that > touches the raw pixels for the forseeable future which is difficult to do > through OpenGL. As soon as any vendor makes hardware with a 3d engine capable of this stuff, the first thing they'll do is export it as an OpenGL extension. Keith