Re: xfree will be the best....
Marco Bubke <[email protected]>
| Newsgroups | gmane.comp.xfree86.forum |
|---|---|
| Message-ID | <[email protected]> |
Keith Packard wrote: >Around 17 o'clock on Apr 6, Keith Whitwell wrote: > > > >>As soon as any vendor makes hardware with a 3d engine capable of this stuff, >>the first thing they'll do is export it as an OpenGL extension. >> >> > >That'll be cool; we'll have another path to accelerated 2D graphics >then. > >Applications can't depend on Render, OpenGL or any extension as they must >be able to run on old X servers that have none of them. To make this >easier, I'm helping build application libraries that mask the underlying >system -- Xft and Xc both expose an API independent of the mechanism used >to draw the graphics. It would be interesting to see these targeted at >an OpenGL backend. > > So it would make more sense to implement Xft and Xc in OpenGL? Do you know a good source of documentation to learn both and X in general. I haven't used X and glx directly so far. And I have really no knowlegde in mixing X11 and OpenGL drawing. I have read that it should be possible (on SGI). Marco