Re: Re: how to write snappy benchmark?
Mark Vojkovich <[email protected]>
| Newsgroups | gmane.comp.xfree86.forum |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 6 Jul 2003, Allen Akin wrote: > > | I believe that direct rendering will make the latency worse in > | the case of exposures. It does for 3D. Nothing has changed from > | the description I gave above except that now the apps all have > | to synchronize with the X-server before they can render. ... > > That wasn't true for systems I've worked on in the past, so I don't > believe it's true in general. If it's a bottleneck in our current > systems, at least it's something those of us working at the low level > can fix to make life easier for those higher in the food chain. > On what, Reality Engine ? :) PC graphics hardware generally doesn't look anything like Reality Engine. Perhaps you can give a specific platform and an example of how moving a window while 3D is running doesn't insert pipeline bubbles. Mark.