Re: Re: how to write snappy benchmark?

Mark Vojkovich <[email protected]>
Newsgroups gmane.comp.xfree86.forum
Message-ID <[email protected]>
On Sun, 6 Jul 2003, Allen Akin wrote:
> 
> |    I believe that direct rendering will make the latency worse in
> | the case of exposures.  It does for 3D.  Nothing has changed from
> | the description I gave above except that now the apps all have
> | to synchronize with the X-server before they can render.  ...
> 
> That wasn't true for systems I've worked on in the past, so I don't
> believe it's true in general.  If it's a bottleneck in our current
> systems, at least it's something those of us working at the low level
> can fix to make life easier for those higher in the food chain.
> 

   On what, Reality Engine ?  :) 

   PC graphics hardware generally doesn't look anything like Reality
Engine.

   Perhaps you can give a specific platform and an example of 
how moving a window while 3D is running doesn't insert pipeline
bubbles.


			Mark.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.