Re: Tesselating complex figures with Render
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.xfree86.render |
|---|---|
| Message-ID | <E1775CY-0000cL-00@localhost> |
Around 21 o'clock on May 12, [email protected] wrote: > That could work. I assume that you mean to convert from RGB to CIE's > XYZ, then add the Y components. How do you intend to combine the X and > Z components? One simple approach is to compute x and y values then > interpolate with a alpha weighting. In theory this should work. Then > you reconvert back to X and Z, and then back to RGB. I wasn't planning on doing any colorspace conversion, just leaving the operands in RGB space and using that. Given that RGB<->XYZ is a linear transformation, additive results in one space are equivalent to additive results in the other. Keith Packard XFree86 Core Team HP Cambridge Research Lab